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Implementing a Gamified application for a Risk Management course

机译:实施风险管理课程的游戏化应用程序

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Gamification is a technique that, through the use of game elements, encourages users to learn and create opportunities to explore issues that necessarily must be approached from a theoretical perspective. For example, theories related to risk management. This work implements a proposal of a Gamified Web Application to strengthen the teaching of risk management. The building of the application focuses particularly on the stages of identification, analysis and mitigation of risks in technological projects. The findings of this study shows, through the use of decision tree, why Gamification is a suitable framework for the issues raised in comparison with other game based learning techniques. In addition to the theoretical contribution, the study provides an implementation of a web application, built according to Gamification Framework 6D. The application can be used to teach risk management and for future experimentation use to prove the effectiveness of Gamification in contrast to a traditional teaching method.
机译:游戏化是一种通过使用游戏元素来鼓励用户学习并创造机会探索必须从理论角度进行探讨的问题的技术。例如,与风险管理有关的理论。这项工作实现了游戏化Web应用程序的建议,以加强风险管理的教学。该应用程序的构建特别侧重于技术项目风险的识别,分析和缓解阶段。通过使用决策树,这项研究的结果表明,与其他基于游戏的学习技术相比,游戏化为什么是解决所提出问题的合适框架。除了理论上的贡献外,该研究还提供了根据Gamification Framework 6D构建的Web应用程序的实现。与传统的教学方法相比,该应用程序可用于教学风险管理,并用于将来的实验以证明游戏化的有效性。

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