首页> 外文会议>2016 49th Hawaii International Conference on System Sciences >Characterizing Serious Games Implementation's Strategies: Is Higher Education the New Playground of Serious Games?
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Characterizing Serious Games Implementation's Strategies: Is Higher Education the New Playground of Serious Games?

机译:表征严肃游戏的实施策略:高等教育是严肃游戏的新游乐场吗?

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This article is an exploratory approach of the different strategies used in higher education institutions for implementing serious games. In the complex and often slow-moving education sector, serious games are challenging not only the learners and teachers' practices but also the organizations' strategies. What performance criteria can be used in this specific context to evaluate the training? What types of strategies emerge? During the past decade, different types of serious games implementation have been experimented in higher education. Through a longitudinal analysis of six case studies, this article builds a typology of six strategies to implement serious games in higher education: Recycling, Ready-to wear, Home-made, Haute-couture, Co-branding and The Playground. This study therefore introduces a sixth level of analysis in the evaluation of training process: Innovation. It therefore supports the creation of a new strategy: the Playground strategy.
机译:本文是对高校实施严肃游戏的不同策略的探索性方法。在复杂且经常变化缓慢的教育部门,严肃的游戏不仅挑战学习者和教师的做法,而且挑战组织的战略。在此特定情况下可以使用哪些绩效标准来评估培训?出现什么类型的策略?在过去的十年中,已经在高等教育中尝试了不同类型的严肃游戏的实施。通过对六个案例研究的纵向分析,本文建立了在高等教育中实施严肃游戏的六种策略的分类:回收,成衣,自制,高级定制,联合品牌和游乐场。因此,本研究在培训过程的评估中引入了第六层分析:创新。因此,它支持创建新策略:游乐场策略。

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