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The Modernist Playground: Ludic Gestures, Literary Games.

机译:现代主义游乐场:卢迪克手势,文学游戏。

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摘要

"The Modernist Playground: Ludic Gestures, Literary Games" examines works by Gertrude Stein, James Joyce, T. S. Eliot, and Virginia Woolf, in order to define "ludic modernism." Bringing the "new formalism" and the "new aestheticism" to bear on modernist studies, the dissertation figures aesthetic autonomy as a playground: a free, egalitarian, yet knowingly circumscribed space that enables socio-political engagement. The dissertation draws upon a range of theories of play, while the central definition of ludic modernism derives from the work of Mihai Spariosu, who argues that play can be both rational and prerational. Ludic modernism strategically mingles these categories. Such works exceed the strictures of instrumental reason, challenge categories of thought, and renegotiate rational discourses such that propositional ideals might be borne out in practice. The Introduction and Conclusion sketch the dissertation's theoretical terrain, while the four chapters are organized by ludic touchstones: Toys, Labyrinths, Masks, and Puppets, respectively. Chapter one situates Stein's Tender Buttons amid her views on maternity and education, reading her poems as verbal toys whose impish language revels in imaginative possibility. Playing with them teaches readers to defy and redefine grammar and ideology. The second chapter looks to a board game that Joyce played while writing Ulysses. Called Labyrinth, it becomes an interpretive guide to the novel, through which Christian and classical traditions are reconceived as games in their own right. Chapter three shows how Eliot doffs a mask of symbolist irony and dons one of his own making, combining a cubist's eye for the construction of tribal masks with an acute understanding of their role in ritual dance. The shattered planes of The Waste Land are read as a staged performance and rite of cultural renewal. In the fourth chapter, the ludic symbolism of Woolf's Three Guineas and Between the Acts is used to complicate reductive notions of personal and aesthetic autonomy, suggesting that individuals can become puppets to their reason. The chapter reads traces of Plato's Allegory of the Cave in Between the Acts, mapping a potential strategy for freeing such puppets into a rationality better oriented toward a progressive future.
机译:“现代主义游乐场:路迪克的姿态,文学游戏”考察了格特鲁德·斯坦,詹姆斯·乔伊斯,T。S.艾略特和弗吉尼亚·伍尔夫的作品,以定义“路德现代主义”。通过将“新形式主义”和“新美学主义”带入现代主义研究,论文将美学自主性视为一个游乐场:一个自由,平均主义的,但已知的限制空间,使社会政治参与成为可能。论文借鉴了一系列的游戏理论,而荒谬的现代主义的中心定义来自米海·斯帕里苏(Mihai Spariosu)的著作,他认为游戏既可以是理性的,也可以是理性的。鲁迪克现代主义在战略上将这些类别混合在一起。这样的作品超出了工具理性的严格程度,挑战了思想的范畴,并重新谈判了理性的话语,从而使命题理想在实践中得以体现。引言和结论概述了论文的理论领域,而这四章则由荒诞的试金石组织:玩具,迷宫,面具和木偶。第一章将斯坦因的“温柔的纽扣”放在她对生育和教育的看法中,把她的诗歌读作是言语玩具,其恶毒的语言使人联想到想象中的可能性。与他们一起玩可以教会读者反抗和重新定义语法和意识形态。第二章介绍乔伊斯在编写《尤利西斯》时玩的棋盘游戏。它被称为迷宫,成为小说的解释性指南,通过它基督教和古典传统被重新视为游戏本身。第三章展示了艾略特如何掉落象征主义讽刺的面具并做出自己的作品,结合立体派的眼光来构建部落面具,并对面具在仪式舞蹈中的作用有深刻的理解。荒原的破碎平面被视为舞台表演和文化更新的仪式。在第四章中,伍尔夫(Woolf)的《三个几内亚》和《两幕之间》的荒诞象征主义使个人和审美自治的还原性概念复杂化,这表明个人可以成为其理性的up。本章将阅读柏拉图在《两幕之间》中的“山洞寓言”的痕迹,并勾画出一种潜在的策略,可以将这种木偶戏释放成更适合于进步的未来的理性。

著录项

  • 作者

    Opest, Michael.;

  • 作者单位

    The University of Wisconsin - Madison.;

  • 授予单位 The University of Wisconsin - Madison.;
  • 学科 Literature.;Modern literature.;English literature.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 327 p.
  • 总页数 327
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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