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Characterizing Game Dynamics in Two-Player Strategy Games Using Network Motifs

机译:使用网络母题表征两人策略游戏中的游戏动力学

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Many complex systems, whether biological, sociological, or physical ones, can be represented using networks. In these networks, a node represents an entity, and an arc represents a relationship/constraint between two entities. In discrete dynamics, one can construct a series of networks with each network representing a time snapshot of interaction among the different components in the system. Understanding these networks is a key to understand the dynamics of real and artificial systems. Network motifs are small graphs—usually three to four nodes—representing local structures. They have been widely used in studying complex systems and in characterizing features on the system level by analyzing locally how the substructures are formed. Frequencies of different network motifs have been shown in the literature to vary from one network to another, and conclusions hypothesized that these variations are due to the evolution/dynamics of the system. In this paper, we show for the first time that in strategy games, each game (i.e., type of dynamism) has its own signature of motifs and that this signature is maintained during the evolution of the game. We reveal that deterministic strategy games have unique footprints (motifs'''' count) that can be used to recognize and classify the game''''s type and that these footprints are consistent along the evolutionary path of the game. The findings of this paper have significance for a wide range of fields in cybernetics.
机译:可以使用网络来表示许多复杂的系统,无论是生物系统,社会系统还是物理系统。在这些网络中,节点表示一个实体,弧线表示两个实体之间的关系/约束。在离散动力学中,可以构建一系列网络,每个网络代表系统中不同组件之间交互的时间快照。了解这些网络是了解实际系统和人工系统动态的关键。网络主题是小的图形(通常是三个到四个节点),代表局部结构。它们已广泛用于研究复杂系统以及通过局部分析子结构的形成方式来表征系统级别的特征。文献中显示了不同网络图案的频率在一个网络之间变化,并且得出的结论是,这些变化是由于系统的演化/动力学引起的。在本文中,我们首次展示了在战略游戏中,每个游戏(即活力类型)都有自己的图案特征,并且这种特征在游戏发展过程中得以保留。我们发现确定性策略游戏具有独特的足迹(基元数),可用于识别和分类游戏的类型,并且这些足迹在游戏的进化路径上是一致的。本文的发现对于控制论的广泛领域具有重要意义。

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