首页> 美国卫生研究院文献>Journal of Diabetes Science and Technology >Serious Games for Diabetes Obesity and Healthy Lifestyle: Two-Player Partnered Exergame for Obesity Prevention: Using Discrepancy in Players’ Abilities as a Strategy to Motivate Physical Activity
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Serious Games for Diabetes Obesity and Healthy Lifestyle: Two-Player Partnered Exergame for Obesity Prevention: Using Discrepancy in Players’ Abilities as a Strategy to Motivate Physical Activity

机译:面向糖尿病肥胖症和健康生活方式的严肃游戏:两人合作的肥胖症预防游戏:将玩家能力差异作为激励体育锻炼的策略

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摘要

BackgroundPhysical inactivity is associated with obesity and type 2 diabetes. A key obstacle to physical activity is lack of motivation. Although some interactive exercise games (i.e., exergames—video games that require physical exertion in order to play) motivate players to exercise more, few games take advantage of group dynamics to motivate players’ duration of exercise. In a test of the Köhler motivation gain effect, this study varied the ability level of a virtually presented partner in an interactive exergame that focused on abdominal strength to identify effects on a subject’s (S’) persistence with the task.
机译:背景缺乏运动与肥胖症和2型糖尿病有关。身体活动的主要障碍是缺乏动力。尽管一些互动健身游戏(例如,运动游戏,即需要体力劳动才能玩的视频游戏)可以激励玩家进行更多的锻炼,但是很少有游戏能够利用群体动力来激励玩家的锻炼时间。在对科勒激励增益效果的测试中,这项研究改变了互动游戏中虚拟呈现的伴侣的能力水平,该游戏以腹部力量为中心,以识别对受试者任务持续性的影响。

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