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Characterizing Serious Games Implementation's Strategies: Is Higher Education the New Playground of Serious Games?

机译:表征严重游戏实施的策略:高等教育是严肃游戏的新操场?

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This article is an exploratory approach of the different strategies used in higher education institutions for implementing serious games. In the complex and often slow-moving education sector, serious games are challenging not only the learners and teachers' practices but also the organizations' strategies. What performance criteria can be used in this specific context to evaluate the training? What types of strategies emerge? During the past decade, different types of serious games implementation have been experimented in higher education. Through a longitudinal analysis of six case studies, this article builds a typology of six strategies to implement serious games in higher education: Recycling, Ready-to wear, Home-made, Haute-couture, Co-branding and The Playground. This study therefore introduces a sixth level of analysis in the evaluation of training process: Innovation. It therefore supports the creation of a new strategy: the Playground strategy.
机译:本文是高校实施严重游戏的不同策略的探索方法。在复杂和经常缓慢的教育部门,严肃的游戏不仅挑战了学习者和教师的做法,还挑战了组织的策略。在此特定上下文中可以使用哪些性能标准来评估培训?出现了哪些类型的策略?在过去十年中,不同类型的严重游戏实施已经在高等教育中进行了实验。通过纵向分析六种案例研究,本文建立了六种策略的类型,以在高等教育中实施严重的游戏:回收,准备好,自制,高级时装,共同品牌和操场。因此,本研究介绍了培训过程评估中的第六级分析:创新。因此,它支持创建新战略:操场战略。

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