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Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran

机译:低功能自闭症儿童学习Al-Quran的基于数字游戏的学习

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摘要

The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children.
机译:这项研究的目的是为低功能自闭症(LFA)儿童的教育,特别是在学习古兰经方面,提出几个基于数字游戏的学习(DGBL)的原型。已经对严肃游戏的几种模型进行了研究,并选择了最佳模型来设计原型。将对15名年龄在5至10岁之间的LFA儿童进行实验,以评估游戏在帮助Al-Quran学习过程中的有效性。评估将重点放在用户的可用性元素上。这项研究的期望是该游戏可以在学习过程中吸引LFA儿童,并使他们积极学习Al-Quran。因此,随着游戏的创建,希望它将为LFA儿童像其他正常的穆斯林儿童一样提供学习古兰经的机会。

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