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Evaluating social games for kids and teenagers diagnosed with cancer

机译:为被诊断患有癌症的儿童和青少年评估社交游戏

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Serious games for health are interactive games with a focus on health care, physical and mental fitness. As it is assumed that social support can also indirectly influence patient''s health condition, multiplayer online health games present an innovative approach of improving the player''s health condition. In this paper we present the health game prototype “Adventures in Sophoria” developed at the University of Duisburg-Essen with the goal of facilitating the intercommunication of teenagers during cancer treatment. Two versions of the game were implemented, one explicitly referring to cancer and an implicit version with no cancer content. In a between-subjects experimental study with a clinical sample, both versions were compared. Additionally, parents and nursing staff were interviewed in order to evaluate the demand regarding health games. Results suggest that the implicit game version yielded higher enjoyment and acceptance compared to the explicit version.
机译:严肃的健康游戏是一种互动游戏,着重于医疗保健,身心健康。由于假定社会支持也可以间接影响患者的健康状况,因此多人在线健康游戏提出了一种改善玩家健康状况的创新方法。在本文中,我们介绍了由杜伊斯堡-埃森大学开发的健康游戏原型“ Sophoria中的冒险”,目的是促进青少年在癌症治疗过程中的相互交流。实施了两种版本的游戏,一种明确提及癌症,另一种不包含癌症内容。在使用临床样本进行的受试者间实验研究中,比较了这两种版本。此外,还采访了父母和护理人员,以评估对健康游戏的需求。结果表明,与显性版本相比,隐性游戏版本产生了更高的乐趣和接受度。

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