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3D Graphics LSI Core for Mobile Phone 'Z3D'

机译:用于手机“ Z3D”的3D图形LSI核心

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In this paper we describe the architecture of the 3D graphics LSI core for mobile phone "Z3D". The major 3D graphics applications on mobile phones are character animation and games. While a character animation or a game is running, the CPU has to be used for the communication to the center machine and CPU clock frequency is low. Therefore, the requirement of Z3D is small, low power, and CPU free. The pipeline of Z3D is composed of a geometry engine, rendering engine, and pixel engine. Generally, these modules run in pipeline on PC, but running in pipeline, power consumption rises. We used gated clock control for low power consumption and having the pipeline work in sequential, we could reduce 40% of the power consumption with 10% performance decreasing. The geometry processing performance of Z3D is up to 185Kvertex/sec and the pixel performance is 5Mpixel/sec. This performance is enough to have character animations and games run. The data of 3D shape and animation can be defined using common 3D modeler and contents program can be described by Java. Low level rendering interface and animation rendering interface are provided as a Java API. All the contents programs can be downloaded from network.
机译:在本文中,我们描述了用于手机“ Z3D”的3D图形LSI内核的体系结构。手机上主要的3D图形应用程序是角色动画和游戏。在运行角色动画或游戏时,必须使用CPU与中央机器进行通信,并且CPU时钟频率较低。因此,对Z3D的要求是小巧,低功耗和无CPU。 Z3D的管线由几何引擎,渲染引擎和像素引擎组成。通常,这些模块在PC上以流水线形式运行,但是在流水线中运行会增加功耗。我们使用门控时钟控制来降低功耗,并使流水线按顺序工作,我们可以减少40%的功耗,而性能却降低10%。 Z3D的几何处理性能高达185Kvertex / sec,像素性能为5Mpixel / sec。这种性能足以运行角色动画和游戏。可以使用通用3D建模器定义3D形状和动画的数据,并且可以用Java描述内容程序。低级渲染接口和动画渲染接口作为Java API提供。所有内容程序均可从网络下载。

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