首页> 外国专利> PLAYER DENSITY BASED REGION DIVISION FOR REGIONAL CHAT

PLAYER DENSITY BASED REGION DIVISION FOR REGIONAL CHAT

机译:基于密度的区域划分区域闲谈,聊天

摘要

The virtual location of a player in a location-based game is determined from the real-world location of the player's client device. The location-based game provides the player access to one or more chat room based on their location. To determine the locations of chat room, a server analyzes player locations in a geographic region, clusters player locations to identify centroids, and adjusts the clusters based on constraints. The server selects chat room locations (e.g., at points of interest) to more evenly balance the number of players in each chat room while complying with one or more restraints on the size of the geographic area served by each chat room.
机译:

著录项

  • 公开/公告号US2022193539A1

    专利类型

  • 公开/公告日2022-06-23

    原文格式PDF

  • 申请/专利权人 NIANTIC INC.;

    申请/专利号US202217691371

  • 申请日2022-03-10

  • 分类号A63F13/30;A63F13/216;A63F13/65;A63F13/79;A63F13/87;A63F13/40;

  • 国家

  • 入库时间 2023-06-25 23:46:17

相似文献

  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号