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METHODS AND SYSTEMS FOR PERFORMING AND RECORDING LIVE INTERNET MUSIC NEAR LIVE WITH NO LATENCY

机译:在没有延迟的情况下,执行和录制现场互联网音乐的方法和系统

摘要

An exemplary method generates an electronic count-in, binds the electronic count-in to a first gig to generate a master clock, and stores the first musician's first gig and first timing information in a network caching, storage, timing and mixing module includes a processor that executes instructions stored in memory for transmission to The first performance of the first musician may be recorded locally in full resolution and sent to a full resolution media server and the first timing information may be sent to the master clock. The first musician's first performance is sent to the second musician's acoustic device, and the second musician creates the second performance and sends it and the second timing information to the network caching, storage, timing and mixing module. The first and second performances are mixed together with the first and second timing information to produce a first mixed audio, which may be transmitted to a third musician's sound device.
机译:示例性方法生成电子计数,将电子计数绑定到第一GIG以生成主时钟,并将第一音乐家的第一GIG和第一时序信息存储在网络高速缓存,存储,定时和混合模块中包括a 执行存储在存储器中的指令以用于传输到第一音乐家的第一性能的处理器可以在本地以完整的分辨率记录并发送到完整分辨率媒体服务器,并且可以将第一定时信息发送到主时钟。 第一个音乐家的第一个性能被发送到第二音乐家的声学设备,第二个音乐家创建第二个性能,并将其发送到网络高速缓存,存储,定时和混合模块。 第一和第二执行与第一和第二时序信息一起混合以产生第一混合音频,其可以被发送到第三音乐家的声音设备。

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