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LOW-LATENCY VIRTUAL ACOUSTICS FOR LIVE MUSIC PERFORMANCE AND RECORDING

机译:用于现场音乐性能和录制的低延迟虚拟声学

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A system for generating virtual room acoustics with low-latency response and immersive surround sound with height is described. The system has been primarily developed for shared reality applications in distance music teaching and collaboration, where low-latency is required for successful interactive communication between distant participants. It is also used in a sophisticated recording and performance studio where artists can rehearse, perform and be recorded in virtual acoustics of rooms measured in other locations. The method of reconstructive acoustics uses specifically captured multichannel high-resolution impulse responses (IR) of the original concert halls, in multiples of six. To ensure a detailed characterization of the diffuse field of a room, the excitation of the room is done with a distributed sound source whose power response is flat across almost all frequencies within the audible range. High acoustic power output of the source used to excite the room and slow-swept sine wave stimulus ensure wide dynamic range of the captured impulse responses approaching 120 dB. The room response is recorded in four layers of 6 microphone channels, each layer at a different elevation, all later convolved with the direct signal and projected around and above the performer using four layers of surround loudspeakers. The convolution process uses dedicated signal processing hardware capable of 6 real-time convolutions of 15- seconds-long IRs with 10 ms latency. Time-variant impulse responses can be rendered using overlapping convolutions. The goal is to provide the performer with the most representative interpretation of the room that can best approximate the subjective impression of the original space. Examples will be given describing virtual acoustic spaces developed to make recordings of Haydn's fortepiano and harpsichord sonatas for the upcoming SA-CD release.
机译:描述了一种用于生成具有低延迟响应和具有高度的沉浸式环绕声的虚拟室声学的系统。该系统主要为距离音乐教学和协作中的共享现实应用而开发,其中遥远参与者成功的交互式通信需要低延迟。它还用于复杂的录制和性能工作室,艺术家可以排练,执行并记录在其他位置测量的房间的虚拟声学中。重建声学的方法使用原始音乐厅的特定捕获的多声道高分辨率脉冲响应(IR),六个倍数。为了确保房间的漫射领域的详细表征,房间的激励是用分布式声源完成的,其功率响应在可听范围内的几乎所有频率上呈平坦。用于激发房间和慢扫描正弦波刺激的源的高声波功率输出确保捕获脉冲响应的宽动态范围接近120 dB。房间响应记录在四层6个麦克风通​​道中,每层在不同的高度,稍后用直接信号卷曲,并使用四层环绕扬声器围绕表演者突出。卷积过程使用具有10ms延迟的10 ms延迟的15秒长IRS的专用信号处理硬件。可以使用重叠卷积来呈现时变脉冲响应。目标是为表演者提供最佳的房间的代表性解释,这些诠释最能逼近原始空间的主观印象。将描述用于制作用于录制Haydn的Fortepiano和Harpsichord Sonatas进行即将到来的SA-CD发布的虚拟声学空间。

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