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Method and Apparatus for Vertex Reconstruction based on Terrain Cutting, Processor and Terminal

机译:基于地形切割,处理器和终端的顶点重建方法和装置

摘要

A method and apparatus for vertex reconstruction based on terrain cutting, a processor and a terminal are provided. The method includes: position information of a unit block to be removed is acquired, terrain resources in a game scene are cut into multiple terrain chunks, and each terrain chunk is cut into multiple unit blocks; vertex data of at least one adjacent unit block of the unit block to be removed is determined according to the position information; and at least one triangular patch to be rendered is reconstructed according to the vertex data. The present disclosure solves a technical problem that a terrain change mode provided in the related art is limited within a region of a single plane thereby lacking flexibility and realism.
机译:提供了一种基于地形切割的顶点重建的方法和装置,包括处理器和终端。 该方法包括:获取要删除的单元块的位置信息,将游戏场景中的地形资源切割成多个地形块,并且将每个地形块切割成多个单元块; 根据位置信息确定要移除的单元块的至少一个相邻单元块的顶点数据; 并且至少根据顶点数据重建至少一个要呈现的三角形贴片。 本公开解决了现有技术中提供的地形改变模式的技术问题在于,在单个平面的区域内缺乏灵活性和现实主义。

著录项

  • 公开/公告号US2022016526A1

    专利类型

  • 公开/公告日2022-01-20

    原文格式PDF

  • 申请/专利权人 NETEASE (HANGZHOU) NETWORK CO.LTD.;

    申请/专利号US201916756479

  • 发明设计人 YONGSHENG YE;KUNDA ZHONG;

    申请日2019-11-04

  • 分类号A63F13/52;G06T15/20;

  • 国家 US

  • 入库时间 2024-06-14 22:41:34

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