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DISCOVERY AND DETECTION OF EVENTS IN INTERACTIVE CONTENT

机译:在交互式内容中发现和检测事件

摘要

Systems and methods for discovery and detection of events in interactive digital content are provided. A plurality of game titles may be hosted on a gaming network platform, and gameplay data in sessions involving the plurality of game titles may be tracked in real-time. Each session may be associated with a stream. One or more event criteria may be stored for each of a plurality of predefined events of interest. An event of interest may be identified when the tracked gameplay data for a session meets the stored criteria. A list of available streams identified as including the identified event may be sorted, and a subset of the available streams may be identified as being at a top of the list. A notification may be provided to a spectator device, the notification including a link to one of the streams in the subset. The criteria for the event of interest may also be updated based on subsequent game data and feedback (e.g., use of the link).
机译:提供了用于发现和检测交互式数字内容中的事件的系统和方法。 可以在游戏网络平台上托管多个游戏标题,并且可以实时跟踪涉及多个游戏标题的会话中的游戏数据。 每个会话可以与流相关联。 可以为感兴趣的多个预定义事件中的每一个存储一个或多个事件标准。 当会话的跟踪游戏数据符合存储的标准时,可以识别出感兴趣的事件。 可以对标识为包括所识别的事件的可用流列表,并且可以将可用流的子集识别为位于列表的顶部。 可以向观众设备提供通知,该通知包括与子集中的一个流的链接。 还可以基于后续游戏数据和反馈(例如,使用链接)来更新事件事件的标准。

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