首页> 外国专利> Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene

Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene

机译:减少多边形网格的细节水平,以减少场景中呈现几何形状的复杂性

摘要

A method, computer readable medium, and system are disclosed for overlaying a cell onto a polygon meshlet. The polygon meshlet may include a grouping of multiple geometric shapes such as triangles, and the cell may include a square-shaped boundary. Additionally, every polygon (e.g., a triangle or other geometric shape) within the polygon meshlet that has at least one edge fully inside the cell is removed to create an intermediate meshlet. A selected vertex is determined from all vertices (e.g., line intersections) of the intermediate meshlet that are located within the cell, based on one or more criteria, and all the vertices of the intermediate meshlet that are located within the cell are replaced with the selected vertex to create a modified meshlet. The modified meshlet is then rendered (e.g., as part of a process to generate a scene to be viewed).
机译:公开了一种方法,计算机可读介质和系统,用于将电池覆盖到多边形网眼上。多边形网孔可以包括多个几何形状的分组,例如三角形,并且电池可以包括方形边界。另外,在电池内部具有至少一个边缘的多边形(例如,三角形或其他几何形状)被移除以形成中间网格。根据一个或多个标准,从位于小区内的中间网孔的所有顶点(例如,线交叉点)确定所选顶点,并且替换位于小区内的中间网孔的所有顶点选定的顶点以创建修改后的Meshlet。然后呈现修改的网孔(例如,作为生成要被观察的场景的过程的一部分)。

著录项

  • 公开/公告号US11043028B2

    专利类型

  • 公开/公告日2021-06-22

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201816179597

  • 发明设计人 HOLGER HEINRICH GRUEN;

    申请日2018-11-02

  • 分类号G06T17/20;G06T15/20;

  • 国家 US

  • 入库时间 2022-08-24 19:28:33

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