首页> 外国专利> REDUCING LEVEL OF DETAIL OF A POLYGON MESH TO DECREASE A COMPLEXITY OF RENDERED GEOMETRY WITHIN A SCENE

REDUCING LEVEL OF DETAIL OF A POLYGON MESH TO DECREASE A COMPLEXITY OF RENDERED GEOMETRY WITHIN A SCENE

机译:减少多边形网格的详细程度以降低场景内渲染几何的复杂性

摘要

A method, computer readable medium, and system are disclosed for overlaying a cell onto a polygon meshlet. The polygon meshlet may include a grouping of multiple geometric shapes such as triangles, and the cell may include a square-shaped boundary. Additionally, every polygon (e.g., a triangle or other geometric shape) within the polygon meshlet that has at least one edge fully inside the cell is removed to create an intermediate meshlet. A selected vertex is determined from all vertices (e.g., line intersections) of the intermediate meshlet that are located within the cell, based on one or more criteria, and all the vertices of the intermediate meshlet that are located within the cell are replaced with the selected vertex to create a modified meshlet. The modified meshlet is then rendered (e.g., as part of a process to generate a scene to be viewed).
机译:公开了一种用于将单元覆盖到多边形网格物体上的方法,计算机可读介质和系统。多边形小网格可以包括诸如三角形的多个几何形状的分组,并且单元可以包括正方形的边界。另外,去除多边形小网格内具有至少一个完全在单元内部的边缘的每个多边形(例如三角形或其他几何形状),以创建中间小网格。基于一个或多个准则,从位于单元内的中间网格物体的所有顶点(例如,线相交)确定选定的顶点,并将位于单元格内的中间网格物体的所有顶点替换为选择顶点以创建修改的网格物体。然后渲染修改后的网格物体(例如,作为生成要查看的场景的过程的一部分)。

著录项

  • 公开/公告号US2020143590A1

    专利类型

  • 公开/公告日2020-05-07

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US201816179597

  • 发明设计人 HOLGER HEINRICH GRUEN;

    申请日2018-11-02

  • 分类号G06T17/20;

  • 国家 US

  • 入库时间 2022-08-21 11:19:34

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