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METHOD FOR PROVIDING BATTLE ROYALE GAME IN WHICH NUMBER OF PARTICIPANTS CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF WAITING PLAYERS, AND GAME AREA CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF PARTICIPANTS AND SERVER USING THE SAME
METHOD FOR PROVIDING BATTLE ROYALE GAME IN WHICH NUMBER OF PARTICIPANTS CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF WAITING PLAYERS, AND GAME AREA CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF PARTICIPANTS AND SERVER USING THE SAME
According to the present invention, a short-distance battle royale game in which the number of people who can participate in the game can be variably determined according to the number of players waiting to participate in the game, and the playable area can be variably determined according to the number of people participating in the game In the providing method, (a) a first state is a state in which a player logs in to the short-range battle royale game and then waits to participate in the short-range battle royale game, a first state when the short-range battle royale game starts and plays; In the second state, the game server refers to the information on the number of the plurality of standby players corresponding to the first state, and at a specific time during the predetermined waiting time before the short-range battle royale game starts, ( i) determine the number of game participants by a first predetermined algorithm - the number of game participants is greater than or equal to a first predetermined number of players participating in the minimum game and less than or equal to a second predetermined number of participants that is the maximum number of game participants; (ii) ) determining a plurality of waiting players corresponding to the number of game participants as participating players; (b) when the participating player is determined, the game server (i) selects a specific coordinate that is the center of the playable area from among all coordinates corresponding to the game map by a second predetermined algorithm, (ii) determining a zone size with reference to the information on the number of game participants, and (iii) determining the playable zone with reference to the specific coordinates and the zone size; (c) the game server, (i) a process for supporting the participating player entering the second state to check the information on the playable area, and (ii) refer to the information on the playable area performing at least one of the processes of determining the game start position of the participating player who has entered the second state; Including, a short-range battle royale game providing method is provided.
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