首页> 外国专利> METHOD FOR PROVIDING BATTLE ROYALE GAME IN WHICH NUMBER OF PARTICIPANTS CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF WAITING PLAYERS, AND GAME AREA CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF PARTICIPANTS AND SERVER USING THE SAME

METHOD FOR PROVIDING BATTLE ROYALE GAME IN WHICH NUMBER OF PARTICIPANTS CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF WAITING PLAYERS, AND GAME AREA CAN BE DYNAMICALLY DETERMINED ACCORDING TO NUMBER OF PARTICIPANTS AND SERVER USING THE SAME

机译:提供战斗royale游戏的方法,其中可以根据等待玩家的数量动态地确定参与者的参与者,并且可以根据参与者和服务器使用相同的服务器动态地确定游戏区域

摘要

According to the present invention, a short-distance battle royale game in which the number of people who can participate in the game can be variably determined according to the number of players waiting to participate in the game, and the playable area can be variably determined according to the number of people participating in the game In the providing method, (a) a first state is a state in which a player logs in to the short-range battle royale game and then waits to participate in the short-range battle royale game, a first state when the short-range battle royale game starts and plays; In the second state, the game server refers to the information on the number of the plurality of standby players corresponding to the first state, and at a specific time during the predetermined waiting time before the short-range battle royale game starts, ( i) determine the number of game participants by a first predetermined algorithm - the number of game participants is greater than or equal to a first predetermined number of players participating in the minimum game and less than or equal to a second predetermined number of participants that is the maximum number of game participants; (ii) ) determining a plurality of waiting players corresponding to the number of game participants as participating players; (b) when the participating player is determined, the game server (i) selects a specific coordinate that is the center of the playable area from among all coordinates corresponding to the game map by a second predetermined algorithm, (ii) determining a zone size with reference to the information on the number of game participants, and (iii) determining the playable zone with reference to the specific coordinates and the zone size; (c) the game server, (i) a process for supporting the participating player entering the second state to check the information on the playable area, and (ii) refer to the information on the playable area performing at least one of the processes of determining the game start position of the participating player who has entered the second state; Including, a short-range battle royale game providing method is provided.
机译:根据本发明,一条短途战斗royale游戏,其中可以根据等待参与游戏的玩家数量可变地确定可以参与游戏的人数,并且可以可变地确定可玩区域根据参与提供方法的游戏的人数,(a)第一州是玩家登录短程战斗royale游戏的状态,然后等待参加短程战斗royale游戏,第一个州,当时短程战斗皇家游戏开始和戏剧;在第二状态中,游戏服务器指的是关于与第一状态对应的多个备用播放器的数量的信息,并且在短程战斗royale游戏开始前的预定等待时间期间的特定时间(i)通过第一预定算法确定游戏参与者的数量 - 游戏参与者的数量大于或等于参与最小游戏的第一预定数量的播放器,并且小于或等于最大值的第二预定数量的参与者游戏参与者数量; (ii))确定与参与球员的游戏参与者的数量相对应的多个等待玩家; (b)当确定参与者时,游戏服务器(i)选择由第二预定算法对应于游戏映射的所有坐标中可玩区域的特定坐标,(ii)确定区域大小参考关于游戏参与者数量的信息,并参考特定坐标和区域尺寸确定可玩区的(iii); (c)游戏服务器(i)用于支持进入第二个状态的参与播放器以检查可玩区域的信息的过程,以及(ii)指的是执行至少一个过程的可玩区域的信息确定进入第二个州的参与者的游戏开始位置;包括,提供了一个短程战斗royale游戏提供方法。

著录项

  • 公开/公告号KR20210065797A

    专利类型

  • 公开/公告日2021-06-04

    原文格式PDF

  • 申请/专利权人 (주)원더피플;

    申请/专利号KR1020190154941

  • 发明设计人 허민;

    申请日2019-11-27

  • 分类号A63F13/795;A63F13/48;A63F13/822;

  • 国家 KR

  • 入库时间 2024-06-14 21:38:56

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