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The prevalence of chaotic dynamics in games with many players

机译:在许多玩家的游戏中混沌动力学的普遍性

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摘要

We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generated and then held fixed. The strategies of the players evolve through time as the players learn. The trajectories in the strategy space display a range of qualitatively different behaviours, with attractors that include unique fixed points, multiple fixed points, limit cycles and chaos. In the limit where the game is complicated, in the sense that the players can take many possible actions, we use a generating-functional approach to establish the parameter range in which learning dynamics converge to a stable fixed point. The size of this region goes to zero as the number of players goes to infinity, suggesting that complex non-equilibrium behaviour, exemplified by chaos, is the norm for complicated games with many players.
机译:我们在典型的P玩家游戏中研究自适应学习。游戏的收益是随机生成的,然后保持固定。随着玩家学习,玩家的策略会随着时间而发展。策略空间中的轨迹显示出一系列性质上不同的行为,吸引子包括唯一的固定点,多个固定点,极限环和混沌。在游戏复杂的极限中,就玩家可以采取许多可能的行动而言,我们使用生成函数的方法来建立参数范围,在该范围内学习动态收敛到稳定的固定点。随着玩家人数达到无穷大,该区域的大小将变为零,这表明复杂的非平衡行为(以混乱为代表)是许多玩家进行复杂游戏的规范。

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