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Computer architecture for simulation of sporting events based on real-world data

机译:基于现实世界数据的体育赛事模拟计算机架构

摘要

Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes positioning a simulated player corresponding to a player on a simulated field based on player positional data. The method also includes positioning a simulated ball corresponding to a physical ball on the simulated field based on ball positional data. The method also includes modifying the simulation based on user input by deviating the simulated player from the player positional data of the player on the physical field of the sporting event based on the user input when the user input moves the simulated player outside of a visual ring. The method also includes deviating a second player from a corresponding second player positional data when the second player is within a deviation ring, a radius of the visual ring different from a radius of the deviation ring.
机译:提供了通过使用现实数据改进体育赛事模拟的方法。在一个方面,一种方法包括基于播放器位置数据将与播放器对应的模拟播放器定位。该方法还包括基于球位置数据定位对应于模拟场上的物理球的模拟球。该方法还包括基于用户输入来修改模拟播放器,通过基于用户输入将模拟播放器在视觉圈外部移动模拟播放器时,通过将模拟播放器偏离运动员的物理字段的播放器位置,通过播放器的物理字段的位置输入来修改模拟播放器。该方法还包括当第二播放器在偏差环内时偏离相应的第二播放器位置数据的第二玩家,视觉环的半径与偏差环的半径不同。

著录项

  • 公开/公告号US11007440B2

    专利类型

  • 公开/公告日2021-05-18

    原文格式PDF

  • 申请/专利权人 ELECTRONIC ARTS INC.;

    申请/专利号US201916601499

  • 发明设计人 CHRISTOPHER GEORGE BURNETT;

    申请日2019-10-14

  • 分类号A63F13/65;A63F13/25;A63F13/20;A63F13/812;A63F13/35;A63F13/32;A63F13/33;A63F13/335;

  • 国家 US

  • 入库时间 2022-08-24 18:43:49

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