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COMPUTER ARCHITECTURE FOR SIMULATION OF SPORTING EVENTS BASED ON REAL-WORLD DATA

机译:基于实地数据的体育赛事计算机架构

摘要

Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes positioning a simulated player corresponding to a player on a simulated field based on player positional data. The method also includes positioning a simulated ball corresponding to a physical ball on the simulated field based on ball positional data. The method also includes modifying the simulation based on user input by deviating the simulated player from the player positional data of the player on the physical field of the sporting event based on the user input when the user input moves the simulated player outside of a visual ring. The method also includes deviating a second player from a corresponding second player positional data when the second player is within a deviation ring, a radius of the visual ring different from a radius of the deviation ring.
机译:提供了通过使用真实世界的数据来改善体育赛事的仿真的方法。在一个方面,一种方法包括基于玩家位置数据在模拟场上定位与玩家相对应的模拟玩家。该方法还包括基于球的位置数据在模拟场上定位与物理球相对应的模拟球。该方法还包括:当用户输入将模拟玩家移出视觉环之外时,基于用户输入,通过基于用户输入使模拟玩家从运动事件的物理场上的玩家位置数据中偏离模拟玩家,来修改模拟。 。该方法还包括当第二玩家在偏离环内时,第二玩家从相应的第二玩家位置数据偏离,视觉环的半径不同于偏离环的半径。

著录项

  • 公开/公告号US2020038757A1

    专利类型

  • 公开/公告日2020-02-06

    原文格式PDF

  • 申请/专利权人 ELECTRONIC ARTS INC.;

    申请/专利号US201916601499

  • 发明设计人 CHRISTOPHER GEORGE BURNETT;

    申请日2019-10-14

  • 分类号A63F13/65;A63F13/33;A63F13/335;A63F13/25;A63F13/20;A63F13/812;A63F13/32;A63F13/35;

  • 国家 US

  • 入库时间 2022-08-21 11:19:28

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