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COMPUTER ARCHITECTURE FOR SIMULATION OF SPORTING EVENTS BASED ON REAL-WORLD DATA
COMPUTER ARCHITECTURE FOR SIMULATION OF SPORTING EVENTS BASED ON REAL-WORLD DATA
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机译:基于实地数据的体育赛事计算机架构
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摘要
Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes positioning a simulated player corresponding to a player on a simulated field based on player positional data. The method also includes positioning a simulated ball corresponding to a physical ball on the simulated field based on ball positional data. The method also includes modifying the simulation based on user input by deviating the simulated player from the player positional data of the player on the physical field of the sporting event based on the user input when the user input moves the simulated player outside of a visual ring. The method also includes deviating a second player from a corresponding second player positional data when the second player is within a deviation ring, a radius of the visual ring different from a radius of the deviation ring.
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