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Generic-Events Architecture: Integrating Real-World Aspects in Event-Based Systems

机译:通用事件架构:在基于事件的系统中集成实际方面

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In a future networked physical world, a myriad of smart sensors and actuators assess and control aspects of their environments and autonomously act in response to it. To a large extent, such systems operate proactively and independently of direct human control. They include computer hardware and software parts mixed with mechanical devices. Besides the regular computer communication channels, they also establish interaction channels among them directly through the environment. These characteristics pose a number of fundamentally new consistency and correctness challenges which, if not met, may hinder the dependability of such systems, and ultimately lead to unexpected failures. This paper describes an architectural framework and event model capable of solving these pressing problems. Firstly, we offer an innovative composable object model representing software/hardware entities capable of interacting with the environment. Secondly, we provide event-based communication seamlessly integrating real-world events and events generated in the system. The crucial parts of our work are the generic-events architecture GEAR, hosting the COSMIC middleware supporting the events model, with attributes to express spatial and temporal properties.
机译:在未来的网络化的物理世界中,无数的智能传感器和执行器评估和控制其环境的各个方面,并自主行动以响应它。在很大程度上,这种系统在直接和独立于直接人体控制的情况下运行。它们包括与机械设备混合的计算机硬件和软件部件。除了常规的计算机通信频道外,它们还通过环境直接建立它们之间的交互频道。这些特征构成了许多从根本上的新一致性和正确性挑战,如果没有满足,可能会妨碍这种系统的可靠性,最终导致意外的失败。本文介绍了一种能够解决这些压迫问题的架构框架和事件模型。首先,我们提供了一个创新的可协式对象模型,代表能够与环境交互的软件/硬件实体。其次,我们提供基于事件的通信无缝集成系统中生成的真实事件和事件。我们工作的关键部分是通用事件架构装备,托管支持事件模型的宇宙中间件,具有表达空间和时间属性的属性。

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