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GRAPHICS DISPLAY DEVICE

机译:图形显示设备

摘要

PROBLEM TO BE SOLVED: To easily utilize an image platted in a frame buffer as a texture at a high speed without copying, by comprising a table for storing a starting address, a width and a height of the frame buffer to be stored as the texture. SOLUTION: A memory 200 comprises the frame buffers A210-C230, and a texture management table 240. A frame buffer judging part 120 of a graphic processer 100 stores either the frame buffer of present plotting or the frame buffer during display. The stored frame buffer can be utilized as the texture. The data on the starting address, width and height of the frame buffer is stored in the table 240. The starting address of the frame buffer and the starting address of the stored frame buffer are changed with each other.
机译:解决的问题:通过包括用于存储要被存储为纹理的帧缓冲器的起始地址,宽度和高度的表,来容易地高速将镀在帧缓冲器中的图像用作纹理而不进行复制。 。解决方案:存储器200包括帧缓冲器A210-C230和纹理管理表240。图形处理器100的帧缓冲器判断部分120存储当前绘图的帧缓冲器或显示期间的帧缓冲器。所存储的帧缓冲器可以用作纹理。关于帧缓冲器的起始地址,宽度和高度的数据被存储在表240中。帧缓冲器的起始地址和所存储的帧缓冲器的起始地址彼此改变。

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