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GAME DEVICE, CONTROL METHOD OF GAME DEVICE, AND RECORD MEDIUM READABLE BY COMPUTER USED FOR THE GAME DEVICE

机译:游戏设备,游戏设备的控制方法以及用于游戏设备的计算机可读取的记录介质

摘要

PROBLEM TO BE SOLVED: To make continuously playable without any interruption by setting a plurality of pieces of music to be continuously played and their order as play information by an input means, storing the play information by a reproducing means in bulk, and continuously reproducing it according to the play information stored by the reproducing means. SOLUTION: CPU 1 reads out a plurality of pieces of music recorded in CD-ROM 15, a plurality of timings prepared for one music data according to the degree of difficulty, etc., and image data to perform a prescribed initial setting. When the CPU 1 receives signals corresponding to prescribed starting operation to a controller 12, play conditions, e.g. a play mode, the degree of difficulty, selection of music are set according to the command of a player. Then, the selected music data is delivered from the CD-ROM reader 8 to SPU 6 by the command of the start of the play and the reproduction is started. Simultaneously therewith, a GPU 4 receives the image data from the CPU 1 to draw it on a frame buffer 5 and at the same time, to output it to a monitor 9 at a prescribed timing.
机译:解决的问题:通过输入装置将要连续播放的多首音乐及其顺序设置为播放信息,使该连续播放成为连续播放,并通过再现装置批量存储播放信息,并连续再现该播放信息,以使其连续播放。根据由再现装置存储的播放信息。解决方案:CPU 1读取CD-ROM 15中记录的多首音乐,根据难度等为一个音乐数据准备的多个定时以及图像数据,以执行规定的初始设置。当CPU 1向控制器12接收到与规定的启动操作相对应的信号时,播放条件例如为根据播放器的命令设置播放模式,难度,音乐选择。然后,通过开始播放的命令将所选择的音乐数据从CD-ROM读取器8传送到SPU 6,并且开始再现。同时,GPU 4从CPU 1接收图像数据,以将其绘制在帧缓冲器5上,并且同时,在规定的定时将其输出到监视器9。

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