首页> 外国专利> Method and apparatus for providing cartoon sketch not fotorrealu00ecstico within a 3D video system

Method and apparatus for providing cartoon sketch not fotorrealu00ecstico within a 3D video system

机译:用于在3D视频系统中提供非素描的卡通素描的方法和设备

摘要

Invention patent: b "method and apparatus for providing cartoon sketch not fotorrealu00ecstico within a video system in 3D" d .The system of computer graphics in 3D, such as a console vu00eddeogame domestic 3D, efficient techniques to generate effects not fotorrealu00edsticos,Such as the outline of the cartoon involve the generation and display of lines of the edge margins of the object based on the contents of a memory of pixels.Some techniques use depth values (z) to determine which pixels are located at the edges of objects, and mix, selectively, the staining of edge in pexels are, then,Visualized.The edges of objects are located by comparing the values of pixels with depth values of neighbouring pixels (for example,By calculating a value of "distu00eancia" based on the absolute values of the (s) distance (s) between a depth of a pixel and the depth of neighbouring pixels).A color edge which is mixed in the color value of the pixel based on the value of the distance calculated.In one example, the distance value is used to calculate a pixel alpha value which is then used to control the amount of color edge which is mixed in the color pixels.The alpha value can be modulated by depth of pixel.Other techniques may cause portions of the object with the values of the identification stored in locations of buffer table usually used to store values of alpha.These ID values can be used to identify intersections of portions of the object for the application of a color edge.
机译:发明专利:“用于在3D视频系统内提供卡通素描而不是照片现实的方法和设备”。d。3D计算机图形系统,例如家用vD控制台3D,高效产生效果而不是逼真效果的技术,例如卡通的轮廓涉及基于像素内存的内容生成和显示对象边缘的线条。某些技术使用深度值(z)确定哪些像素位于对象的边缘并进行选择性混合,然后将像素中的边缘染色可视化。通过比较像素值与相邻像素的深度值(例如,按根据像素的深度和相邻像素的深度之间的距离的绝对值,计算值“ dist”。基于距离c的值的像素在一个示例中,距离值用于计算像素的alpha值,然后用于控制混合在彩色像素中的颜色边缘的数量.alpha值可以通过像素的深度进行调制。使用存储在通常用于存储alpha值的缓冲区表位置中的标识值导致对象的各部分。这些ID值可用于标识对象的各部分的交集,以应用颜色边缘。

著录项

  • 公开/公告号BR0004415A

    专利类型

  • 公开/公告日2001-04-10

    原文格式PDF

  • 申请/专利权人 NINTENDO CO LTD.;

    申请/专利号BR20000004415

  • 发明设计人 YOSHITAKA YASUMOTO;

    申请日2000-09-25

  • 分类号G06T15/70;

  • 国家 BR

  • 入库时间 2022-08-22 01:26:12

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