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Game system, image drawing method for game system, and computer-readable storage medium storing game program

机译:游戏系统,用于游戏系统的图像绘制方法以及存储游戏程序的计算机可读存储介质

摘要

A game system projectively transforms a plurality of polygons, which form three-dimensional object located in an imaginary three-dimensional space, to a viewpoint coordinate system to draw the polygons on a projection plane. The game system includes a polygon drawing unit for drawing a polygon with a first texture which affects drawing of other texture; a second texture drawing unit for drawing a second texture, prepared in advance, on the polygon drawn by the polygon drawing unit based on two-dimensional coordinates of the second texture; and a texture moving unit for simulatively moving the second texture, drawn by the second texture drawing unit, on the polygon drawn by the polygon drawing unit by varying the two-dimensional coordinates in time-series.
机译:游戏系统将形成在虚构的三维空间中的三维物体的多个多边形投影地投影到视点坐标系,以在投影平面上绘制多边形。该游戏系统包括:多边形绘制单元,用于绘制具有第一纹理的多边形,该第一纹理影响其他纹理的绘制。第二纹理绘制单元,用于基于第二纹理的二维坐标在多边形绘制单元绘制的多边形上绘制预先准备的第二纹理;纹理移动单元,其通过改变时间序列中的二维坐标,将由第二纹理绘制单元绘制的第二纹理在由多边形绘制单元绘制的多边形上模拟移动。

著录项

  • 公开/公告号US2001024206A1

    专利类型

  • 公开/公告日2001-09-27

    原文格式PDF

  • 申请/专利权人 KOBAYASHI MASAYUKI;

    申请/专利号US20010816204

  • 发明设计人 MASAYUKI KOBAYASHI;

    申请日2001-03-23

  • 分类号G09G5/00;

  • 国家 US

  • 入库时间 2022-08-22 01:07:05

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