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Game system, image drawing method for game system, and computer-readable storage medium storing game program
Game system, image drawing method for game system, and computer-readable storage medium storing game program
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机译:游戏系统,用于游戏系统的图像绘制方法以及存储游戏程序的计算机可读存储介质
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摘要
A game system (16) projectively transforms a plurality of polygons (50), which form three-dimensional object located in an imaginary three-dimensional space, to a viewpoint coordinate system to draw the polygons on a projection plane. The game system includes a polygon drawing unit (1, 4) for drawing a polygon (50) with a first texture (51) which affects drawing of other texture; a second texture drawing unit (1, 4) for drawing a second texture (60), prepared in advance, on the polygon drawn by the polygon drawing unit based on two-dimensional coordinates of the second texture; and a texture moving unit (1, 4) for simulatively moving the second texture, drawn by the second texture drawing unit, on the polygon drawn by the polygon drawing unit by varying the two-dimensional coordinates in time-series.
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