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Game system, image drawing method for game system, and computer-readable storage medium storing game program

机译:游戏系统,用于游戏系统的图像绘制方法以及存储游戏程序的计算机可读存储介质

摘要

A game system (16) projectively transforms a plurality of polygons (50), which form three-dimensional object located in an imaginary three-dimensional space, to a viewpoint coordinate system to draw the polygons on a projection plane. The game system includes a polygon drawing unit (1, 4) for drawing a polygon (50) with a first texture (51) which affects drawing of other texture; a second texture drawing unit (1, 4) for drawing a second texture (60), prepared in advance, on the polygon drawn by the polygon drawing unit based on two-dimensional coordinates of the second texture; and a texture moving unit (1, 4) for simulatively moving the second texture, drawn by the second texture drawing unit, on the polygon drawn by the polygon drawing unit by varying the two-dimensional coordinates in time-series.
机译:游戏系统(16)将形成在虚拟的三维空间中的三维物体的多个多边形(50)投影地投影到视点坐标系,以在投影平面上绘制多边形。该游戏系统包括多边形绘制单元(1、4),用于绘制具有影响其他纹理的绘制的第一纹理(51)的多边形(50);第二纹理绘制单元(1、4),用于基于第二纹理的二维坐标,在由多边形绘制单元绘制的多边形上绘制预先准备的第二纹理(60);以及纹理移动单元(1、4),其用于通过在时间上改变二维坐标来在由多边形绘制单元绘制的多边形上模拟地移动由第二纹理绘制单元绘制的第二纹理。

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