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Game and bidirectional ratchet mechanism.

机译:博弈和双向棘轮机制。

摘要

GAME has a frame (22), a holding area (26) as a recess formed in the housing (22), a pair of tracks (30) formed on the frame (22), each TRACKS (30 ) extends into retaining area (26), a pair of receptacles (32, 26) associated with tracks and a plurality of game pieces (38) disposed within the viewing area and movable ALONG TRACKS (30). The game also includes a pair of movable members (160) which are each ADAPTED TO MOVE ALONG ONE OF THE RESPECTIVE TRACKS (30), and a pair of actuation mechanisms (130) each of which is operatively coupled ONE of the movable members (160). The action mechanisms (130) are adapted to the shifting members (160) MOVE ALONG THE TRACKS (30) in a first direction, to automatically change the first direction to a second direction ALONG THE SKIING (30), AND THEN aUTOMATICALLY CHANGE BACK TO THE FIRST dIRECTION ALONG THE TRACKS (30). The game also includes a pair of actuators (74), each of which is operatively coupled to one of the respective mechanisms of action (130) so that the operation of the actuators (74) causes mechanisms PERFORMANCE (130) MOVE movable members (160) ALONG THE TRACKS AND SO THAT THE DRIVE REPEATED ONE OF THE actuators (74) is adapted to cause one of mobile (160) MEMBERS FROM ENTERING THE AREA OF WITHHOLDING FOR coupling one of the playing pieces (38) IN THE AREA OF RETENTION (26) to push the game piece ALONG ONE OF THE TRACKS AND OUTSIDE THE AREA OF WITHHOLDING until piece GAME (38) is deposited in one of the receptacles (32, 36), and automatically change direction so that the MEMBER MOBILE (160) RETURN TO pENETRATE IN THE AREA OF RETENTION TO CONNECT THE OTHER DELAS GAME PIECES (38).
机译:GAME具有框架(22),作为在壳体(22)中形成的凹口的保持区域(26),在框架(22)上形成的一对轨道(30),每个轨道(30)延伸到保持区域(如图26所示),一对与轨道相关联的容器(32、26)和多个游戏块(38),其布置在观看区域内并且可移动沿轨道(30)。该游戏还包括一对可移动部件(160),每个可移动部件(160)适应于分别沿着一条相应轨迹(30)移动,以及一对致动机构(130),每个致动机构(130)可操作地联接其中一个可移动部件(160)。 )。动作机构(130)适合于变速构件(160)沿轨道(30)在第一方向上移动,以自动地将第一方向沿滑雪板(30)改变为第二方向,然后自动返回沿路线的第一方向(30)。游戏还包括一对致动器(74),每个致动器可操作地联接到相应的动作机构(130)中的一个,从而致动器(74)的操作使机构性能(130)移动可移动构件(160)。 )沿着轨迹移动,使驱动器(74)之一重复驱动,以使移动(160)成员之一进入扣留区域,以将一个游戏块(38)耦合到保留区域( 26)将游戏棋子沿任一轨迹推入并在禁区之外,直到棋子GAME(38)放置在其中一个插孔(32、36)中,并自动改变方向,使成员移动器(160)返回在保留区域内渗透,以连接其他DELAS游戏零件(38)。

著录项

  • 公开/公告号ES2205386T3

    专利类型

  • 公开/公告日2004-05-01

    原文格式PDF

  • 申请/专利权人 M DESIGN;

    申请/专利号ES19980304887T

  • 发明设计人 MCDONALD GERALD A.;MAGERS RONALD G.;

    申请日1998-06-22

  • 分类号A63F9/14;

  • 国家 ES

  • 入库时间 2022-08-21 23:05:38

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