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Multi-participant game method using network, game server executing the game method, and storage medium storing game program executing the game method

机译:使用网络的多参与者游戏方法,执行该游戏方法的游戏服务器以及存储执行该游戏方法的游戏程序的存储介质

摘要

When performing a battle game through network such as internet, a game server obtains its battle circumstances so as to watched by other terminal. It is therefore possible to provide such a game-watch circumstances that one watches a high-skill player's play at an actual game center, as has been conventional. As the result, one can watch and study, on internet, the conventional game circumstances between competitors. This environment is achievable by configuring such that the game-circumstance display data is accessible from aforesaid other terminal.
机译:当通过诸如因特网之类的网络执行战斗游戏时,游戏服务器获得其战斗情况以便被其他终端观看。因此,有可能提供一种观看比赛的环境,以使人们能够像常规的那样在实际的游戏中心观看高技能玩家的比赛。结果,人们可以在互联网上观看和研究竞争对手之间的常规比赛情况。通过配置使得可以从上述其他终端访问游戏环境显示数据来实现该环境。

著录项

  • 公开/公告号US7086948B2

    专利类型

  • 公开/公告日2006-08-08

    原文格式PDF

  • 申请/专利权人 SHUICHIRO YOSHIDA;

    申请/专利号US20020142439

  • 发明设计人 SHUICHIRO YOSHIDA;

    申请日2002-05-10

  • 分类号G06F17/00;A63F13/10;

  • 国家 US

  • 入库时间 2022-08-21 21:42:11

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