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Multi-participant game method using network, game server executing the game method, and storage medium storing game program executing the game method
Multi-participant game method using network, game server executing the game method, and storage medium storing game program executing the game method
When performing a battle game through network such as internet, a game server obtains its battle circumstances so as to watched by other terminal. It is therefore possible to provide such a game-watch circumstances that one watches a high-skill player's play at an actual game center, as has been conventional. As the result, one can watch and study, on internet, the conventional game circumstances between competitors. This environment is achievable by configuring such that the game-circumstance display data is accessible from aforesaid other terminal.
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