首页> 外国专利> APPARATUS FOR REPRESENTING THREE-DIMENSIONAL OBJECT MOTION WITH SEMIREGULAR MESHES

APPARATUS FOR REPRESENTING THREE-DIMENSIONAL OBJECT MOTION WITH SEMIREGULAR MESHES

机译:用半对称网格表示三维物体运动的装置

摘要

The present invention relates to a quasi-uniform mesh representation of three-dimensional objects moving device, the input mesh of the object's motion and the intra-rime swingbu converting gave a uniform mesh with an algorithm to perform the quasi-uniform mesh of the screen mesh with respect to the 3D still the first mesh in the sequence, and a frame memory for storing the converted quasi-uniform mesh by rime swingbu, and quasi-uniform mesh information of the neighboring frames stored in the frame memory, the global motion is calculated and the calculation of the global motion between the base mesh of the two frames using neighboring the base mesh of each frame of the input mesh between the current frame sequence calculation of the motion prediction using the ICP algorithm, the previous frame stored in the frame memory by using a higher-level vertex information and local transformation between the two frames of the transform form the base mesh to obtain a high-level vertex position of the current frame, by the type transformation correction to convert the distorted area with optional quasi-uniform mesh screen area and can not perform a quasi-uniform expression in the form of a geometric transformation of the type conversion is severely distorted with respect to the two frame parts may appear between the side length and the angle of the triangle area, and the like the found base triangle as parameterized by mapping vertices of the original mesh for the compensation of damage changes taking cover a large part through the comparison, and by the type of conversion and, quasi-uniform mesh representation of still using the parameterized information Applying the techniques, including a re-meshing inter effectively representing a quasi-uniform mesh with selective quasi-uniform mesh with zoning expression selectively re-meshing process possible. Thus, through the quasi-uniform three-dimensional network mesh representation scheme may obtain a quasi-uniform representation of the video, may be applied to signal processing techniques, such as applying the interpolation through the corresponding points between neighboring frames, the encoding through the Zune uniform expression there is an effect that it is possible to maximize performance.
机译:本发明涉及三维物体移动装置的准均匀网格表示,对象运动的输入网格和框内摆幅转换通过算法实现屏幕的准均匀网格给出均匀的网格。相对于3D网格仍然是序列中的第一个网格,以及用于存储通过rime swingbu转换的准均匀网格的帧存储器以及存储在帧存储器中的相邻帧的准均匀网格信息,全局运动是计算和计算两个帧的基本网格之间的全局运动,并使用相邻输入网格的每个帧的基础网格之间的当前运动,使用ICP算法计算运动预测的当前帧序列,将先前帧存储在该帧中通过使用更高级别的顶点信息并在变换的两个帧之间进行局部变换来形成基本网格,从而获得在当前帧中,通过类型转换校正将失真区域转换为具有可选的准均匀网状屏幕区域,并且无法执行以几何形式转换的准均匀表达式,类型转换相对于两者严重变形框架部分可能会出现在边长和三角形区域的角度之间,诸如此类,通过比较原始的网格的顶点来映射参数化的基础三角形,以补偿损伤,并通过比较覆盖了很大一部分,并通过转换类型以及仍使用参数化信息的准均匀网格表示应用的技术,包括有效地表示具有选择性分区的准均匀网格的重新均匀网格(具有区域划分表达式的选择性重新网格划分)。因此,通过准均匀的三维网络网格表示方案可以获得视频的准均匀表示,可以应用于信号处理技术,例如通过相邻帧之间的对应点进行插值,通过Zune统一表达具有可以最大化性能的效果。

著录项

  • 公开/公告号KR100581895B1

    专利类型

  • 公开/公告日2006-05-23

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20030015995

  • 发明设计人 이상욱;김창수;양정휴;

    申请日2003-03-14

  • 分类号G06T17/00;

  • 国家 KR

  • 入库时间 2022-08-21 21:23:47

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