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Method and system for organizing and rendering multiple geometric parts within a volume graphics data set

机译:在体积图形数据集中组织和渲染多个几何零件的方法和系统

摘要

Various methods are provided for organizing multiple geometric parts forming an object in 3D voxel data and/or for permitting a user to detach and/or reattach these parts. In one embodiment, the 3D voxel data are organized in two steps. First, a part voxel set is created for each geometric part. Second, a master XZ table is created, which defines geometric locations within multiple part voxel sets based on references. A method allows a user to detach and/or reattach parts in five steps: (a) receiving a user request to detach a first geometric part; (b) retrieving a first part voxel set defining the first geometric part; (c) rendering the first geometric part; (d) updating the master XZ table by replacing references to the first part voxel set with new references; and (e) rendering the rest of the object based on the updated master XZ table.
机译:提供了各种方法来组织形成3D体素数据中的对象的多个几何部分和/或允许用户分离和/或重新连接这些部分。在一实施例中,以两个步骤来组织3D体素数据。首先,为每个几何零件创建一个零件体素集。其次,创建一个主XZ表,该表基于参考定义了多个零件体素集中的几何位置。一种方法允许用户在五个步骤中分离和/或重新连接零件:(a)接收用户分离第一几何零件的请求; (b)检索定义第一几何部分的第一部分体素集合; (c)渲染第一几何部分; (d)通过用新参考替换对第一部分体素集的参考来更新主XZ表; (e)根据更新后的主XZ表渲染其余对象。

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