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Puzzle game apparatus, storage medium storing puzzle game program, and puzzle game controlling method

机译:拼图游戏装置,存储拼图游戏程序的存储介质和拼图游戏控制方法

摘要

A puzzle image to be solved, and a duplicating block for creating a duplicate character as a copy of a player character are displayed. The duplicate character is, on the basis of at least a fact that the player character is superposed on the duplicating block, generated in the superposed position. A time limit is set for displaying the duplicate character. Then, when a formation or an arrangement pattern formed by the generated duplicate character and the player character satisfies a predetermined condition indicated by the puzzle image, a change, such as displaying an image of movement of a block or opening of a door, for example, is applied to progress of the game.
机译:显示要解决的拼图图像和用于创建重复角色作为玩家角色副本的复制块。至少基于玩家角色被叠加在复制块上的事实,该副本角色是在叠加位置中生成的。设置了显示重复字符的时间限制。然后,当由所生成的重复角色和玩家角色形成的构形或布置图案满足由拼图图像表示的预定条件时,例如,诸如显示块的移动或门的打开的图像的改变。 ,应用于游戏进度。

著录项

  • 公开/公告号US7467998B2

    专利类型

  • 公开/公告日2008-12-23

    原文格式PDF

  • 申请/专利权人 YOICHI YAMADA;MINORU NARITA;

    申请/专利号US20050099523

  • 发明设计人 YOICHI YAMADA;MINORU NARITA;

    申请日2005-04-06

  • 分类号A63F13;

  • 国家 US

  • 入库时间 2022-08-21 19:29:18

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