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Game Playing: Proposing and Developing Queen Challenge Puzzle Game from 1 to 25 Levels

机译:游戏播放:提出和开发女王挑战益智游戏从1到25级

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In recent decades, massive improvements in graphic sophistication have begun to produce declining returns. The creative focus in game development has shifted to artificial intelligence. The queens' task game is part of a sequence of popular games. It is the challenge of putting n chess queens on a game board such that no two queens are threatening each other. The plan does not involve two queens sharing the same row, column or diagonal. Each column contains exactly one queen, each row contains exactly one queen, and each diagonal contains exactly one queen. For every level in the game, there are many ways to solve it. For example, there are 92 solutions to the 8×8 problem. There are many levels in the literature, but each level should be downloaded separately. Thus, it causes a lot of difficulties for players, and they should download each level to complete the challenge. This will lead to more time and effort being spent by the players, and the cost of each level will cost the players more and more. As a result, the number of players who want to play this game will decrease. The aim of this paper is to incorporate a number of levels in order to save time, money and effort by downloading each level separately. This paper also aims to develop the proposed prototype and display all the solutions while playing a puzzle game at any level. The proposed game was tested by a questionnaire-based empirical study. Descriptive statistics on the questions revealed that the players had achieved the objectives of the game by applying their skills and knowledge and that the players had positive emotions about the effectiveness of the proposed game.
机译:近几十年来,图形复杂性的大规模改进已经开始产生下降的回报。游戏开发的创造性专注已转变为人工智能。 Queens的任务游戏是一系列热门游戏的一部分。在游戏板上将n棋女王施加挑战,使得没有两个皇后互威胁。该计划不涉及两个共享相同行,列或对角线的Queens。每列包含一个女王,每行包含一个女王,每个角度都包含一个女王。对于游戏中的每个级别,有很多方法可以解决它。例如,8×8问题有92个解决方案。文献中有许多级别,但每个级别应单独下载。因此,它对玩家带来了很多困难,并且他们应该下载每个级别来完成挑战。这将导致玩家花费更多的时间和努力,每个级别的成本都将越来越花费球员。因此,想要玩这个游戏的玩家的数量将减少。本文的目的是通过单独下载每个级别来融入许多级别,以节省时间,金钱和精力。本文还旨在开发所提出的原型并在任何级别播放益智游戏时显示所有解决方案。通过基于调查问卷的实证研究测试了拟议的游戏。关于这些问题的描述性统计数据显示,参与者通过应用他们的技能和知识来实现​​了游戏的目标,并且球员对拟议游戏的有效性产生了积极的情绪。

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