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Three-dimensional graphic processing system and method capable of utilizing camera preview images

机译:可利用相机预览图像的三维图形处理系统和方法

摘要

Provided is a three-dimensional (3D) graphic processing system and method capable of utilizing camera preview images in which the camera preview images are stored in a texture memory and then the stored camera preview images are used as a texture in a 3D graphic processor. The camera preview images are stored in a texture memory and then the stored camera preview images are used as a texture in a 3D graphic processor, in a manner that an extended function can be supported through a mutual operation of a preview processor and a graphic processor. The camera preview is displayed on the moving polygonal plane to which a near-and-far sense is applied, or the camera image is used as a background texture to then enable 3D objects to be drawn on the background texture. As a result, games with real feeling can be developed in a manner that 3D contents can be realized using real images as a background.
机译:提供了一种能够利用相机预览图像的三维(3D)图形处理系统和方法,其中,相机预览图像存储在纹理存储器中,然后将所存储的相机预览图像用作3D图形处理器中的纹理。将相机预览图像存储在纹理存储器中,然后将所存储的相机预览图像用作3D图形处理器中的纹理,其方式是可以通过预览处理器和图形处理器的相互操作来支持扩展功能。 。相机预览显示在已应用远近感的移动多边形平面上,或者将相机图像用作背景纹理,然后使3D对象能够绘制在背景纹理上。结果,可以以可以使用真实图像作为背景来实现3D内容的方式来开发具有真实感的游戏。

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