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Dynamically configurable texture cache for multitexturing

机译:可动态配置的纹理缓存,用于多重纹理

摘要

Techniques for dynamically configuring a texture cache are disclosed. During a texture mapping process of a three-dimensional (3D) graphics pipeline, if the batch is for single texture mapping, the texture cache is configured as a n-way set-associative texture cache. However, if the batch is for multi-texture mapping the n-way set-associated texture cache is divided into at n/M-way set-associative sub-caches where n and M are integers greater than 1 and n is divisible by M.
机译:公开了用于动态配置纹理缓存的技术。在三维(3D)图形管道的纹理映射过程中,如果批处理用于单个纹理映射,则将纹理缓存配置为n路集关联纹理缓存。但是,如果批处理用于多纹理映射,则将n路与集合相关的纹理缓存划分为n / M路与集合相关的子缓存,其中n和M是大于1的整数,并且n可被M整除。

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