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A METHOD FOR GENERATING ENVIRONMENT-ADAPTIVE MULTI-CONTACT POSES OF HUMANOID OBJECTS

机译:生成人形物体的环境自适应多接触点的方法

摘要

The present invention relates to a method for generating a multi-contact posture of a humanoid object including a humanoid robot or a virtual human character for a given random thing or environment. The planning of postures and motions which a humanoid object takes as interacting with a thing or an environment requires a lot of calculation time and much efforts due to very high degree of freedom which a humanoid object has. To overcome such a challenge, the method of the present invention allows a user to generate multiple appropriate environment/thing-contact postures of a user according to locations and directions designated by a user and make a choice. The method of the present invention includes a preprocessing step and a real-time step, wherein in the preprocessing step, feature points are generated to generate postures and in the real-time step, feature points which can be applied to an inputted thing are screened to create final postures via inverse kinematics. Post-processing is so fast to proceed that instant multi-contact postures for an inputted thing can be generated.
机译:用于产生人形对象的多接触姿势的方法技术领域本发明涉及一种用于产生人形对象的多接触姿势的方法,该人形对象包括针对给定的随机事物或环境的人形机器人或虚拟人物。由于类人物体具有很高的自由度,因此拟人物对象与事物或环境交互时采取的姿势和动作的规划需要大量的计算时间和大量的精力。为了克服这样的挑战,本发明的方法允许用户根据用户指定的位置和方向来生成用户的多种适当的环境/事物接触姿势并做出选择。本发明的方法包括预处理步骤和实时步骤,其中在预处理步骤中,生成特征点以生成姿势,并且在实时步骤中,筛选可以应用于输入物的特征点。通过逆向运动学形成最终姿势。后处理进行得如此之快,以至于可以为输入的物体生成即时的多触点姿势。

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