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3D Method for realtime interlocking data transmitted between 3D graphic tool and game engine

机译:用于在3D图形工具和游戏引擎之间实时互锁数据的3D方法

摘要

The present invention provides a real-time data interworking method between a 3D graphic tool and a game engine. In the real-time data integration method between the 3D graphic tool and the game engine according to the present invention, a game engine such as a 3D graphic tool such as Maya and a Unity is connected to a communication line through a data interlocking program, So that the final 3D graphic tool image production information can be rendered in real time by interlocking the real-time data in the game engine, so that the final image of the ongoing 3D graphic tool image production information can be obtained without rendering the 3D graphic tool It is possible to perform a correction operation as needed by confirming immediately by real-time rendering in a game engine, thereby reducing the CG working time in the 3D graphic tool and having a technical characteristic that can increase the working efficiency.A method for real-time data interconnection between a 3D graphic tool and a game engine according to the present invention includes a first image editing apparatus 10 provided with a 3D graphic tool 30 for performing CG image production and a game engine 40 for game production A 3D graphic tool-game engine communication connection step of connecting the second image editing apparatus 20 to the communication line 60; A first data interlocking program 50a is installed in the first image editing device 10 and connected to the 3D graphic tool 30 and a second data interlocking program 50b is installed in the second image editing device 20 A data interworking program installation step of connecting the first data interworking program 50a and the second data interworking program 50b to each other via the communication line 60; In accordance with the activation of the first data interlocking program 50a, the interlocking object data is selected by the operator from the 3D graphic tool image production information which is progressing in real time through the 3D graphic tool 30 of the first image editing apparatus 10 A 3D graphic tool image production information real-time transmission step in which the data-related information to be interlocked is transmitted to the first data interlocking program 50a in real time and transmitted in real time to the second data interlocking program 50b through the communication line 60; The second data interlocking program 50b controls the operation of the game engine 40 in real time in accordance with the activation of the second data interlocking program 50b to generate data corresponding to the interlocking object data related information, Engine-to-game engine interlocking the data to be executed in real time in the engine 40 so that the final image of the on-going 3D graphic tool image production information is transmitted to the game engine 40 through the 3D graphic tool 30 So that it can be checked in real time.;
机译:本发明提供了一种3D图形工具与游戏引擎之间的实时数据交互方法。在根据本发明的3D图形工具和游戏引擎之间的实时数据集成方法中,诸如3D图形工具(例如Maya和Unity)的游戏引擎通过数据互锁程序连接到通信线路,从而可以通过将实时数据互锁在游戏引擎中来实时渲染最终的3D图形工具图像生产信息,从而无需渲染3D图形就可以获取正在进行的3D图形工具图像生产信息的最终图像。工具可以通过在游戏引擎中通过实时渲染立即进行确认来根据需要执行校正操作,从而减少3D图形工具中的CG工作时间,并且具有可以提高工作效率的技术特征。根据本发明的3D图形工具与游戏引擎之间的实时数据互连包括配备有3D的第一图像编辑设备10用于执行CG图像产生的图形工具30和用于游戏产生的游戏引擎40。3D图形工具-游戏引擎通信连接步骤,其将第二图像编辑装置20连接至通信线60;第一数据互锁程序50a被安装在第一图像编辑设备10中并且连接到3D图形工具30,并且第二数据互锁程序50b被安装在第二图像编辑设备20中。连接第一数据的数据互通程序安装步骤。交互工作程序50a和第二数据交互工作程序50b通过通信线路60相互连接。根据第一数据互锁程序50a的激活,操作员从通过第一图像编辑装置10A的3D图形工具30实时进行的3D图形工具图像生成信息中选择互锁对象数据。 3D图形工具图像产生信息实时发送步骤,其中将要互锁的数据相关信息实时发送至第一数据互锁程序50a,并通过通信线路60实时发送至第二数据互锁程序50b ;第二数据互锁程序50b根据第二数据互锁程序50b的激活来实时控制游戏引擎40的操作,以生成与互锁对象数据相关信息相对应的数据,引擎对游戏引擎将数据互锁。实时地在引擎40中执行,以便将正在进行的3D图形工具图像产生信息的最终图像通过3D图形工具30发送到游戏引擎40,以便可以实时检查。

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