The present invention provides a real-time data interworking method between a 3D graphic tool and a game engine. In the real-time data integration method between the 3D graphic tool and the game engine according to the present invention, a game engine such as a 3D graphic tool such as Maya and a Unity is connected to a communication line through a data interlocking program, So that the final 3D graphic tool image production information can be rendered in real time by interlocking the real-time data in the game engine, so that the final image of the ongoing 3D graphic tool image production information can be obtained without rendering the 3D graphic tool It is possible to perform a correction operation as needed by confirming immediately by real-time rendering in a game engine, thereby reducing the CG working time in the 3D graphic tool and having a technical characteristic that can increase the working efficiency.A method for real-time data interconnection between a 3D graphic tool and a game engine according to the present invention includes a first image editing apparatus 10 provided with a 3D graphic tool 30 for performing CG image production and a game engine 40 for game production A 3D graphic tool-game engine communication connection step of connecting the second image editing apparatus 20 to the communication line 60; A first data interlocking program 50a is installed in the first image editing device 10 and connected to the 3D graphic tool 30 and a second data interlocking program 50b is installed in the second image editing device 20 A data interworking program installation step of connecting the first data interworking program 50a and the second data interworking program 50b to each other via the communication line 60; In accordance with the activation of the first data interlocking program 50a, the interlocking object data is selected by the operator from the 3D graphic tool image production information which is progressing in real time through the 3D graphic tool 30 of the first image editing apparatus 10 A 3D graphic tool image production information real-time transmission step in which the data-related information to be interlocked is transmitted to the first data interlocking program 50a in real time and transmitted in real time to the second data interlocking program 50b through the communication line 60; The second data interlocking program 50b controls the operation of the game engine 40 in real time in accordance with the activation of the second data interlocking program 50b to generate data corresponding to the interlocking object data related information, Engine-to-game engine interlocking the data to be executed in real time in the engine 40 so that the final image of the on-going 3D graphic tool image production information is transmitted to the game engine 40 through the 3D graphic tool 30 So that it can be checked in real time.;
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