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Online 3D terrain visualisation using Unity 3D game engine: A comparison of different contour intervals terrain data draped with UAV images

机译:使用Unity 3D游戏引擎的在线3D地形可视化:不同轮廓间隔地形数据与UAV映像的比较

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The main objective of this paper is to discuss on the effectiveness of visualising terrain draped with Unmanned Aerial Vehicle (UAV) images generated from different contour intervals using Unity 3D game engine in online environment. The study area that was tested in this project was oil palm plantation at Sintok, Kedah. The contour data used for this study are divided into three different intervals which are 1m, 3m and 5m. ArcGIS software were used to clip the contour data and also UAV images data to be similar size for the overlaying process. The Unity 3D game engine was used as the main platform for developing the system due to its capabilities which can be launch in different platform. The clipped contour data and UAV images data were process and exported into the web format using Unity 3D. Then process j continue by publishing it into the web server for comparing the effectiveness of different 3D terrain data (contour data) draped with UAV images. The effectiveness is compared based on the data size, loading time (office and out-of-office hours), response time, visualisation quality, and frame per second (fps). The results were suggest which contour interval is better for developing an effective online 3D terrain visualisation draped with UAV images using Unity 3D game engine. It therefore benefits decision maker and planner related to this field decide on which contour is applicable for their task.
机译:本文的主要目的是讨论可视化地形的有效性覆盖在在线环境中使用Unity 3D游戏引擎在不同轮廓间隔中产生的无人驾驶飞行器(UAV)图像。该项目中测试的研究区是Sintok,Kedah的油棕榈种植园。用于本研究的轮廓数据分为三个不同的间隔,为1M,3M和5M。 ArcGIS软件用于剪辑轮廓数据,并且还将UAV图像数据归档为类似的叠加过程。 Unity 3D游戏引擎被用作开发系统的主要平台,因为它可以在不同平台中发射的能力。剪切的轮廓数据和UAV映像数据是处理的,并使用Unity 3D导出到Web格式。然后,通过将其发布到Web服务器中,继续处理j,以比较与UAV图像覆盖的不同3D地形数据(轮廓数据)的有效性。基于数据大小,加载时间(办公室和办公时间),响应时间,可视化质量和帧每秒(FPS)进行比较有效性。结果表明,在使用Unity 3D游戏引擎的情况下开发有效的在线3D地形可视化更好的轮廓间隔更好。因此,它的福利与该领域相关的决策者和规划师决定哪些轮廓适用于其任务。

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