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Method for interactive, real-time animation of soft body dynamics

机译:互动,实时动画制作人体动力学的方法

摘要

There is presented a method for interactive, real-time animation of soft body dynamics, comprising the steps of: providing a 3D model of a soft body, the model comprising a set of vertices connected by edges; defining a set of physical constraints between vertices in the 3D model, the set of constraints forming a system of linear equations comprising a set of unknowns representing the positions of the vertices; applying a Brooks-Vizing node coloring algorithm in order to partition the system of linear equations into a set of partitions each including an independent subset of unknowns; for each partition, applying a Gauss-Seidel based solver in parallel in order to determine an approximation of the unknowns; and using the determined approximation of the unknowns to update the 3D model. There is also presented an animation system configured to perform the above-described method.
机译:提出了一种用于交互式,实时地对软体动力学进行动画处理的方法,该方法包括以下步骤:提供软体的3D模型,该模型包括一组通过边连接的顶点;在3D模型中定义顶点之间的一组物理约束,该约束形成线性方程组,该线性方程组包括代表顶点位置的一组未知数;应用Brooks-Vizing节点着色算法,以便将线性方程组划分为一组分区,每个分区包括一个独立的未知子集;对于每个分区,并行应用基于高斯-塞德尔的求解器,以确定未知数的近似值;并使用确定的未知数近似值来更新3D模型。还提出了被配置为执行上述方法的动画系统。

著录项

  • 公开/公告号US10008020B1

    专利类型

  • 公开/公告日2018-06-26

    原文格式PDF

  • 申请/专利权人 CHALMERS TEKNISKA HÖGSKOLA AB;

    申请/专利号US201615387039

  • 发明设计人 MARCO FRATARCANGELI;

    申请日2016-12-21

  • 分类号G06T17/20;G06T13/20;G06T19/20;

  • 国家 US

  • 入库时间 2022-08-21 13:05:29

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