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Method for interactive, real-time animation of soft body dynamics
Method for interactive, real-time animation of soft body dynamics
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机译:互动,实时动画制作人体动力学的方法
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摘要
There is presented a method for interactive, real-time animation of soft body dynamics, comprising the steps of: providing a 3D model of a soft body, the model comprising a set of vertices connected by edges; defining a set of physical constraints between vertices in the 3D model, the set of constraints forming a system of linear equations comprising a set of unknowns representing the positions of the vertices; applying a Brooks-Vizing node coloring algorithm in order to partition the system of linear equations into a set of partitions each including an independent subset of unknowns; for each partition, applying a Gauss-Seidel based solver in parallel in order to determine an approximation of the unknowns; and using the determined approximation of the unknowns to update the 3D model. There is also presented an animation system configured to perform the above-described method.
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