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Generating UV maps for modified meshes

机译:为修改后的网格生成UV贴图

摘要

This disclosure provides an approach for automatically generating UV maps for modified three-dimensional (3D) virtual geometry. In one embodiment, a UV generating application may receive original 3D geometry and associated UV panels, as well as modified 3D geometry created by deforming the original 3D geometry. The UV generating application then extracts principal stretches of a mapping between the original 3D geometry and the associated UV panels and transfers the principal stretches, or a function thereof, to a new UV mapping for the modified 3D geometry. Transferring the principal stretches or the function thereof may include iteratively performing the following steps: determining new UV points assuming a fixed affine transformation, determining principal stretches of a transformation between the modified 3D geometry and the determined UV points, and determining a correction of a transformation matrix for each triangle to make the matrix a root of a scoring function.
机译:本公开提供了一种用于自动生成用于修改的三维(3D)虚拟几何形状的UV图的方法。在一个实施例中,UV生成应用可以接收原始3D几何形状和相关联的UV面板,以及通过使原始3D几何形状变形而创建的修改的3D几何形状。然后,UV生成应用程序提取原始3D几何图形和关联的UV面板之间的映射的主要拉伸,并将该主要拉伸或其功能转移到修改的3D几何形状的新UV映射。传递主要拉伸或其功能可以包括迭代执行以下步骤:假设固定仿射变换确定新的UV点;确定修改的3D几何图形和确定的UV点之间的变换的主要拉伸;以及确定变换的校正每个三角形的矩阵,以使矩阵成为得分函数的根。

著录项

  • 公开/公告号US10192346B2

    专利类型

  • 公开/公告日2019-01-29

    原文格式PDF

  • 申请/专利权人 PIXAR;

    申请/专利号US201615279252

  • 发明设计人 FERNANDO FERRARI DE GOES;MARK MEYER;

    申请日2016-09-28

  • 分类号G06T15/00;G06T15/04;G06T19/20;G06T17/20;G06T11/00;

  • 国家 US

  • 入库时间 2022-08-21 12:10:07

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