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DYNAMIC REAL-TIME TEXTURE ALIGNMENT FOR 3D MODELS
DYNAMIC REAL-TIME TEXTURE ALIGNMENT FOR 3D MODELS
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机译:3D模型的动态实时纹理对齐
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摘要
Described herein are methods and systems for dynamic real-time texture alignment for three-dimensional (3D) models. A computing device receives input images of objects in a scene, and generates a 3D model for at least one of the objects, comprising a plurality of mesh triangles. The computing device projects each mesh triangle of the 3D model to one of the input images. The computing device measures a texture discontinuity between adjacent mesh triangles of the projected image by comparing color differences in a shared edge of the adjacent mesh triangles. The computing device translates a texture associated with the adjacent mesh triangles in different directions to create texture candidates. The computing device applies the texture candidates to the corresponding mesh triangles until a seamless texture join is formed on the shared edge. The computing device generates a textured 3D model using the 3D model, the projected image, and the texture candidates.
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