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Uniform predicates in shaders for graphics processing units

机译:着色器中用于图形处理单元的统一谓词

摘要

A method for processing data in a graphics processing unit includes receiving an indication that all threads of a warp in a graphics processing unit (GPU) should execute the same branch in a first set of instructions, receiving a single set of predicate bits The method comprising the steps of: storing one or more predicate bits in a memory, wherein a single set of predicate bits is applied to all threads in a warp; storing the one or more predicate bits in a single set of predicate bits; And executing a portion of the first set of instructions. The execution of the first set of instructions may be performed by executing a first set of instructions in accordance with a single set of predicate bits using a single instruction, multiple data (SIMD) processing core and / or using a scalar processing unit to generate a predicate bit And executing the first set of instructions according to a single set of instructions.
机译:一种用于在图形处理单元中处理数据的方法,该方法包括:接收以下指示:图形处理单元(GPU)中的所有翘曲线程都应在第一组指令中执行同一分支,并接收单组谓词位。步骤:在存储器中存储一个或多个谓词位,其中将一组谓词位应用于经线中的所有线程;将一个或多个谓词位存储在一组谓词位中;并执行第一组指令的一部分。可以通过使用单个指令,多数据(SIMD)处理核心和/或使用标量处理单元根据单个谓词位集合执行第一组指令来执行第一组指令的执行。谓词位,并根据一组指令执行第一组指令。

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