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A Dual-Shader 3-D Graphics Processor With Fast 4-D Vector Inner Product Units and Power-Aware Texture Cache

机译:具有快速4D矢量内部乘积单元和Power-Aware纹理缓存的双着色3D图形处理器

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This paper presents a fully programmable 3-D graphics processor using unified shaders for mobile environment. In the system level, we adopted dual-core, dual-issue VLIW, and multithreading methods to utilize instruction, data, and task level parallelism in the graphics applications. In the shader core level, a novel IEEE-754 compliant 4-D vector inner product arithmetic unit and a configurable texture cache are proposed. Using these methods, the proposed processor achieves 143 Mvertices/s and 2.3 Gtexels/s consuming the power of 367 mW. The evaluation shows significant performance and power-delay product benefits. For real graphics applications, test results indicate 2.07 times improvement in performance and 34% reduction in power-delay product compared to previous mobile 3-D graphics processors. The proposed 3-D graphics processor is implemented in 4.5$,times,$ 4.5 $^2$ mm using 0.18-$mu$ m CMOS technology.
机译:本文提出了一种针对移动环境使用统一着色器的完全可编程的3D图形处理器。在系统级别,我们采用了双核,双问题VLIW和多线程方法,以在图形应用程序中利用指令,数据和任务级别的并行性。在着色器核心级别,提出了一种新颖的符合IEEE-754的4-D矢量内积算术单元和可配置的纹理缓存。使用这些方法,拟议的处理器可达到143 Mvertices / s和2.3 Gtexels / s,消耗367 mW的功率。评估显示出显着的性能和低功耗产品优势。对于真实的图形应用,测试结果表明,与以前的移动3-D图形处理器相比,性能提高了2.07倍,功耗产品减少了34%。所提出的3-D图形处理器使用0.18-μmCMOS技术以4.5×4.5×2mm的方式实现。

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