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Safe and Sound Drive: Design of Interactive Sounds Supporting Energy Efficient Behaviour

机译:安全可靠的声音:支持节能行为的互动声音设计

摘要

The Safe and Sound Drive project concerns the design of an audio-only serious game for cars that will help drivers to increase eco-driving skills and encourage safe and environmentally friendly approaches to driving. The design process has been influenced by industrial design methodology and user-centred agile methods. Game engine technology and audio middleware were used for rapid prototyping. Sounds were made interactive by actively controlling them based on driving behaviour, and were designed to help and encourage a stable and suitable speed. User feedback was collected at an early stage through contextual enquiry sessions during real driving. Later, the system was showcased at two science festivals, where over 400 attendees test drove a game simulator. The agile design process provided continuous feedback to the project team, and guided the design of a version of the game that was evaluated in a simulator experiment. The results from the user studies suggest that opinions about beeps and audio signals vary among subjects whereas music and podcast based contents were generally better received. Alteration of media content by actively adjusting spectral balance or music mix formed working mechanisms for providing cues easily understood by participants. However, only minor effects on energy efficient behaviour were seen, suggesting that visual information dominated the determination of the participants’ behaviour in the experiment.
机译:“安全和声音驱动器”项目涉及一款用于汽车的纯音频严肃游戏的设计,该游戏将帮助驾驶员提高生态驾驶技能,并鼓励采用安全环保的驾驶方法。设计过程受到工业设计方法论和以用户为中心的敏捷方法的影响。游戏引擎技术和音频中间件用于快速原型制作。通过根据驾驶行为主动控制声音,使声音具有交互性,旨在帮助并鼓励稳定且合适的速度。用户反馈是在早期阶段通过真实驾驶中的上下文询问会议收集的。后来,该系统在两个科学节上进行了展示,其中有400多名参与者测试了游戏模拟器。敏捷的设计过程向项目团队提供了持续的反馈,并指导了在模拟器实验中评估过的游戏版本的设计。用户研究的结果表明,在主题之间,有关蜂鸣声和音频信号的观点会有所不同,而基于音乐和播客的内容通常会得到更好的接收。通过主动调节频谱平衡或音乐混合来更改媒体内容,形成了工作机制,以提供参与者易于理解的线索。但是,只看到了对节能行为的微小影响,这表明视觉信息主导了实验中参与者行为的确定。

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