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Why, When, and How Much to Entertain Consumers in Advertisements? A Web-Based Facial Tracking Field Study

机译:为什么,何时以及如何在广告中招待消费者?基于Web的面部跟踪现场研究

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摘要

The presence of positive entertainment (e.g., visual imagery, upbeat music, humor) in TV advertisements can make them more attractive and persuasive. However, little is known about the downside of too much entertainment. This research focuses on why, when, and how much to entertain consumers in TV advertisements. We collected data in a large scale field study using 82 ads with various levels of entertainment shown to 178 consumers in their homes and workplaces. Using a novel web-based face tracking system, we continuously measure consumers' smile responses, viewing interest, and purchase intent. A simultaneous Bayesian hierarchical model is estimated to assess how different levels of entertainment affect purchases by endogenizing viewing interest. We find that entertainment has an inverted U-shape relationship to purchase intent. Importantly, we separate entertainment into that which comes before the brand versus that which comes after, and find that the latter is positively associated with purchase intent while the former is not.
机译:电视广告中积极娱乐的出现(例如视觉图像,欢乐的音乐,幽默)可以使它们更具吸引力和说服力。但是,对于娱乐过多的负面影响知之甚少。这项研究的重点是在电视广告中为什么,何时以及以多少来娱乐消费者。我们在一项大规模的现场研究中收集了数据,使用了82个广告,向178个家庭和工作场所的消费者展示了各种娱乐水平。使用新颖的基于网络的面部跟踪系统,我们可以连续测量消费者的笑容响应,观看兴趣和购买意愿。估计同时贝叶斯分层模型可通过内化观看兴趣来评估不同娱乐水平如何影响购买。我们发现娱乐与购买意向呈倒U型关系。重要的是,我们将娱乐分为品牌前的娱乐和品牌后的娱乐,然后发现后者与购买意愿成正相关,而前者则与购买意愿没有正相关。

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