My Winchester’s Nightmare: A Novel Machine (1999) was developed tobring the interactor’s input and the system’s output together into atexture like that of novelistic prose. Almost fifteen years later,after an electronic literature practice mainly related to poetry, Ihave developed two new “novel machines.” Rather than being works ofinteractive fiction, one (Nanowatt, 2013) is a collaborativedemoscene production (specifically, a single-loading VIC-20 demo)and the other (World Clock, 2013) is a novel generator withaccompanying printed book. These two productions offer anopportunity to discuss how my own and other highly computationalelectronic literature relates to the novel. Nanowatt and World Clockare non-interactive but use computation to manipulate language atlow levels. I discuss these aspects and other recent electronicliterature that engages the novel, considering to what extent novel-like computational literature in general is becoming lessinteractive and more fine- grained in its involvement withlanguage.(Text of a presentation at the 2014 ELO Conference in Milwaukee. Toappear in Polish translation in ha!art, issue 48.)
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