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An investigation into the use of intuitive control interfaces and distributed processing for enhanced three dimensional sound localization

机译:研究使用直观控制界面和分布式处理增强三维声音定位

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摘要

This thesis investigates the feasibility of using gestures as a means of control for localizing three dimensional (3D) sound sources in a distributed immersive audio system. A prototype system was implemented and tested which uses state of the art technology to achieve the stated goals. A Windows Kinect is used for gesture recognition which translates human gestures into control messages by the prototype system, which in turn performs actions based on the recognized gestures. The term distributed in the context of this system refers to the audio processing capacity. The prototype system partitions and allocates the processing load between a number of endpoints. The reallocated processing load consists of the mixing of audio samples according to a specification. The endpoints used in this research are XMOS AVB endpoints. The firmware on these endpoints were modified to include the audio mixing capability which was controlled by a state of the art audio distribution networking standard, Ethernet AVB. The hardware used for the implementation of the prototype system is relatively cost efficient in comparison to professional audio hardware, and is also commercially available for end users. the successful implementation and results from user testing of the prototype system demonstrates how it is a feasible option for recording the localization of a sound source. The ability to partition the processing provides a modular approach to building immersive sound systems. This removes the constraint of a centralized mixing console with a predetermined speaker configuration.
机译:本文研究了在分布式沉浸式音频系统中使用手势作为控制三维(3D)声源的控制方法的可行性。实施并测试了原型系统,该系统使用最先进的技术来实现所述目标。 Windows Kinect用于手势识别,原型系统将人的手势转换为控制消息,原型系统又根据识别的手势执行操作。在本系统的上下文中分布的术语是指音频处理能力。原型系统在多个端点之间进行分区并分配处理负载。重新分配的处理负载包括根据规范混合音频样本。本研究中使用的端点是XMOS AVB端点。对这些端点上的固件进行了修改,以包括音频混合功能,该功能由最新的音频分发网络标准以太网AVB控制。与专业音频硬件相比,用于实现原型系统的硬件具有较高的成本效益,并且对于最终用户也可以从市场上购买。原型系统的成功实施和用户测试的结果证明了如何将其作为记录声源定位的可行选择。分区处理的能力为构建沉浸式声音系统提供了模块化的方法。这消除了具有预定扬声器配置的集中式调音台的约束。

著录项

  • 作者

    Hedges Mitchell Lawrence;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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