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Successful education for AEC professionals: case study of applying immersive game-like virtual reality interfaces

机译:AEC专业人士的成功教育:应用沉浸式游戏式虚拟现实界面的案例研究

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摘要

Background:udGlobal competition and the transdisciplinary nature of evolving Architecture-Engineering-Construction (AEC) activities makes it progressively important to educate new AEC professionals with appropriate skill sets. These skills include the ability and capability of not only developing routine projects, but also delivering novel design solutions and construction processes (some of which may be unknown), to feasible, surprising, or potentially patentable solutions. For example, despite recent innovations in immersive visualisation technologies and tele-presence decision-support toolkits, the AEC sector as a whole has not yet fully understood these technologies, nor embraced them as an enabler.ududMethods:udGiven this, this paper proposes a new approach for delivering education and training to address this shortcoming. This approach focuses on doing traditional (routine) work with creative thinking in order to address these challenges. This rationale is based on the principles of Successful Education as a new paradigm for engineering education, which is inspired by the Theory of Successful Intelligence, by the Medici Effect and Leonardo da Vinci’s Seven Principles. The paper presents the educating AEC professionals is presented the AEC sector. The Theory of Successful Intelligence and its three forms of intelligence (Practical, Analytical, and Creative), are supported by lessons learned from the Renaissance, including the Medici Effect and da Vinci’s Seven Principles.ududResults:udBased on these theoretical pillars, a new approach to educating AEC professionals is presented with a proof-of-concept prototype that uses a game-like virtual reality (VR) visualisation interface supported by Mind Mapping is introduced as an exemplar.ududConclusion:udThe developed interface in this study applies Game Theory to non-collocated design teams in accordance with Social Sciences Theory (social rules) and Behavioural Science Theory (decision making). It contributes by supporting new insights into AEC actor involvement, pedagogy, organisational behaviour, and the social constructs that support decision making.
机译:背景:全球竞争以及不断发展的建筑工程设计(AEC)活动的跨学科性质,使得对具有适当技能的新AEC专业人才进行教育变得越来越重要。这些技能不仅包括开发常规项目的能力,而且还提供可行的,令人惊讶的或具有潜在专利权的解决方案的新颖设计解决方案和施工过程(其中一些可能是未知的)。例如,尽管最近在沉浸式可视化技术和远程呈现决策支持工具包方面进行了创新,但整个AEC部门尚未完全理解这些技术,也没有将它们视为推动者。 ud udMethods: ud为此,论文提出了一种提供教育和培训的新方法来解决这一缺点。这种方法着重于用创造性思维进行传统(例行)工作,以应对这些挑战。这一基本原理基于成功教育的原理,它是工程教育的新范式,受成功智力理论,美第奇效应和莱昂纳多·达·芬奇的七个原理的启发。本文介绍了受教育的AEC专业人士,介绍了AEC部门。成功的智力理论及其三种形式的智力(实践,分析和创造力)得到文艺复兴时期的教训的支持,包括美第奇效应和达芬奇的七项原则。 ud ud结果: ud基于这些理论基础,为教育AEC专业人员提供了一种新方法,并提供了概念验证原型,该原型使用了心智映射支持的类似游戏的虚拟现实(VR)可视化界面作为示例。 ud ud结论: ud开发的界面在这项研究中,根据社会科学理论(社会规则)和行为科学理论(决策制定),将博弈论应用于非并置的设计团队。它通过支持对AEC参与者的参与,教学法,组织行为以及支持决策的社会结构的新见解而做出贡献。

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