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Training in realistic virtual environments: Impact on user performance in a motor imagery-based Brain-Computer-Interface

机译:在逼真的虚拟环境中进行培训:基于运动图像的脑 - 计算机接口对用户性能的影响

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摘要

A brain–computer interface (BCI) is a system that enables people to control an external device by means of their brain activity, without the need ofperforming muscular activity. BCI systems are normally first tested on a controlled environment before being used in a real, daily scenario. While this is due to security reasons, the conditions that BCI systems users will eventually face in their usual environment may affect their performance in an unforeseen way. In this paper, we try to bridge this gap by presenting a trained BCI user a virtual environment that includes realistic distracting stimuli and testing whether the complexity or the type of such stimuli affects user performance. 11 subjects navigated two virtual environments: a static park and the same one with visual and auditory stimuli simulating typical distractors from a real park. No significant differences were found when using a realistic environment; in other words, the presence of different distracting stimuli did not worsen user performance.
机译:脑机接口(BCI)是一个系统,使人们可以通过大脑活动来控制外部设备,而无需进行肌肉活动。 BCI系统通常首先在受控环境中进行测试,然后再用于实际的日常场景。尽管这是出于安全原因,但是BCI系统用户最终将在其正常环境中面临的条件可能会以不可预见的方式影响其性能。在本文中,我们试图通过向受过训练的BCI用户提供一个虚拟环境来弥合这种差距,该虚拟环境包括现实的分散注意力的刺激,并测试这种刺激的复杂性或类型是否会影响用户的表现。 11名受试者在两个虚拟环境中导航:一个静态公园和一个具有视觉和听觉刺激的模拟虚拟环境中的典型干扰物的环境。使用现实环境时,没有发现明显差异;换句话说,存在不同的分散注意力的刺激并没有使用户性能恶化。

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