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Paralinguistic vocal control of interactive media : how untapped elements of voice might enhance the role of non-speech voice input in the user's experience of multimedia

机译:互动媒体的副语言控制:未开发的语音元素如何增强非语音语音输入在用户多媒体体验中的作用

摘要

Much interactive media development, especially commercial development, implies the dominance of the visual modality, with sound as a limited supporting channel. The development of multimedia technologies such as augmented reality and virtual reality has further revealed a distinct partiality to visual media. Sound, however, and particularly voice, have many aspects which have yet to be adequately investigated. Exploration of these aspects may show that sound can, in some respects, be superior to graphics in creating immersive and expressive interactive experiences. With this in mind, this thesis investigates the use of non-speech voice characteristics as a complementary input mechanism in controlling multimedia applications. It presents a number of projects that employ the paralinguistic elements of voice as input to interactive media including both screen-based and physical systems. These projects are used as a means of exploring the factors that seem likely to affect users' preferences and interaction patterns during non-speech voice control. This exploration forms the basis for an examination of potential roles for paralinguistic voice input. The research includes the conceptual and practical development of the projects and a set of evaluative studies. The work submitted for Ph.D. comprises practical projects (50 percent) and a written dissertation (50 percent). The thesis aims to advance understanding of how voice can be used both on its own and in combination with other input mechanisms in controlling multimedia applications. It offers a step forward in the attempts to integrate the paralinguistic components of voice as a complementary input mode to speech input applications in order to create a synergistic combination that might let the strengths of each mode overcome the weaknesses of the other.
机译:许多交互式媒体开发,特别是商业开发,都暗示了视觉形式的主导地位,而声音作为有限的支持渠道。诸如增强现实和虚拟现实之类的多媒体技术的发展进一步揭示了视觉媒体的独特之处。然而,声音,尤其是声音,有许多方面尚待充分研究。对这些方面的探索可能表明,声音在某些方面可以在创造沉浸式和表达性的互动体验方面优于图形。考虑到这一点,本论文研究了非语音语音特性在控制多媒体应用程序中作为补充输入机制的使用。它介绍了许多项目,这些项目采用语音的语言学元素作为交互式媒体(包括基于屏幕和物理系统)的输入。这些项目用作探索在非语音语音控制过程中可能影响用户偏好和交互模式的因素的一种方式。这项探索构成了检查语言副语音输入的潜在角色的基础。该研究包括项目的概念和实践开发以及一组评估研究。该工作已提交给博士学位。包括实践项目(50%)和书面论文(50%)。本文旨在增进对如何在控制多媒体应用程序中单独使用语音以及与其他输入机制结合使用语音的理解。它为尝试将语音的副语言成分作为补充输入模式集成到语音输入应用程序中,从而创造出一种可以使每种模式的优势克服另一种优势的协同组合而迈出了一步。

著录项

  • 作者

    Al Hashimi Samaa;

  • 作者单位
  • 年度 2007
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类
  • 入库时间 2022-08-20 21:06:19

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