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Learning from the Trenches of Embodiment Design: The Designing, Prototyping, and Fabricating a Large Interactive Display

机译:从实施方案设计的技巧中学习:大型交互式显示器的设计,原型制作和制造

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摘要

Background The advent of ubiquitous computing requires us to reconsider all aspects of industrial design engineering – to invent, package and optimize such products, services and experiences to society. This project was devised to bridge these in a compelling and magical prototype, called the Kinetic Mirror, a mirror that can not only mimic color but also shape in front of it. It builds upon the efforts performed in the field of projector-based augmented reality and natural design interfaces, and it showcases our ideas of future prototyping of design concepts. Methods This article describes the complexity of engineering when embodying and producing such interactive systems to disseminate design knowledge. Specifically, we reflect on the conceptualization and development of the Kinetic Mirror: a three-dimensional display that mirrors depth and color in 400 “pixels”. Enabled by the introduction of low-cost structured light sensors, we envisioned an instantaneous physical manifestation of the captured scan. Results Challenges included: selecting electronic parts, software architecture, hardware and networking performance, outsourcing of production, power consumption, and overall assembly and construction The final system was put to show on five exhibits to test audience engagement and robustness of the result. This work has implications towards design curricula and provides new focal points of attention for design research and prototyping. Conclusions Demonstration and prototypes are an increasingly important medium to disseminate design knowledge, because experience can only partly conveyed in written text or even in video. However, if products become dynamic, articulated and with behavior, the technology requirements for prototypes become more complex, and as a result harder to maintain. In this paper we shared our lessons learned.
机译:背景技术普适计算技术的出现要求我们重新考虑工业设计工程的各个方面-发明,包装和优化此类产品,服务和对社会的体验。设计该项目是为了在引人入胜的神奇原型机中架起这些桥梁,该原型机称为动镜,该镜不仅可以模仿色彩,而且可以在镜前成形。它建立在基于投影仪的增强现实和自然设计界面领域的基础之上,并展示了我们对设计概念的未来原型制作的想法。方法本文介绍了在体现和生产此类交互式系统以传播设计知识时工程的复杂性。具体来说,我们将反思动力学镜的概念化和发展:这是一种可在400个“像素”中反映深度和颜色的三维显示器。通过引入低成本结构化光传感器,我们设想了捕获扫描的瞬时物理表现。结果挑战包括:选择电子零件,软件架构,硬件和网络性能,生产外包,功耗以及整体组装和构造。最终系统在五个展品上展出,以测试观众的参与度和结果的稳健性。这项工作对设计课程有影响,并为设计研究和原型设计提供了新的关注点。结论演示和原型是传播设计知识的越来越重要的媒介,因为经验只能部分地以书面文本甚至视频的形式传达。但是,如果产品变得动态,明确且具有行为性,则原型的技术要求将变得更加复杂,从而难以维护。在本文中,我们分享了我们的经验教训。

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